* Bully the fuck out of inventory shit Inventory Stuff Inventories technically work It works technicaly speaking Yeah this part too Lets do it! Inventories completed Motherfucker * Remove unnecessary usings and fix one thing * Submodule update * Adds a bunch of various clothing prototypes for each current inventory slot
90 lines
2.2 KiB
Plaintext
90 lines
2.2 KiB
Plaintext
[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scenes/Inventory/StorageSlot.tres" type="StyleBox" id=1]
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[node name="PanelContainer" type="PanelContainer" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_right = -974.0
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margin_bottom = -550.0
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rect_min_size = Vector2( 50, 50 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = true
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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custom_styles/panel = ExtResource( 1 )
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_sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Material", "Mouse", "Rect", "Visibility", "custom_styles" ]
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[node name="Button" type="Button" parent="." index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 1.0
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margin_top = 1.0
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margin_right = 49.0
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margin_bottom = 49.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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toggle_mode = false
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action_mode = 0
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enabled_focus_mode = 2
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shortcut = null
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group = null
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text = "Slut"
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flat = true
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clip_text = true
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align = 1
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_sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Margin", "Mouse", "Rect", "Size Flags", "Theme", "custom_colors", "custom_constants", "custom_fonts", "custom_styles" ]
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[node name="CenterContainer" type="CenterContainer" parent="." index="1"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 1.0
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margin_top = 1.0
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margin_right = 49.0
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margin_bottom = 49.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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use_top_left = false
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_sections_unfolded = [ "Mouse" ]
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[node name="TextureRect" type="TextureRect" parent="CenterContainer" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 24.0
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margin_top = 24.0
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margin_right = 24.0
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margin_bottom = 24.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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stretch_mode = 0
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_sections_unfolded = [ "Mouse" ]
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