Files
tbd-station-14/Content.Client/EntryPoint.cs
clusterfack c33c227d95 Inventories (#61)
* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker

* Remove unnecessary usings and fix one thing

* Submodule update

* Adds a bunch of various clothing prototypes for each current inventory slot
2018-04-25 13:42:35 +02:00

51 lines
1.8 KiB
C#

using Content.Client.GameObjects;
using Content.Client.GameObjects.Components.Storage;
using Content.Client.Interfaces.GameObjects;
using SS14.Shared.ContentPack;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
namespace Content.Client
{
public class EntryPoint : GameClient
{
public override void Init()
{
var factory = IoCManager.Resolve<IComponentFactory>();
factory.RegisterIgnore("Item");
factory.RegisterIgnore("Interactable");
factory.RegisterIgnore("Damageable");
factory.RegisterIgnore("Destructible");
factory.RegisterIgnore("Temperature");
factory.RegisterIgnore("PowerTransfer");
factory.RegisterIgnore("PowerNode");
factory.RegisterIgnore("PowerProvider");
factory.RegisterIgnore("PowerDevice");
factory.RegisterIgnore("PowerStorage");
factory.RegisterIgnore("PowerGenerator");
factory.RegisterIgnore("Wirecutter");
factory.RegisterIgnore("Screwdriver");
factory.RegisterIgnore("Multitool");
factory.RegisterIgnore("Welder");
factory.RegisterIgnore("Wrench");
factory.RegisterIgnore("Crowbar");
factory.RegisterIgnore("HitscanWeapon");
factory.RegisterIgnore("ProjectileWeapon");
factory.RegisterIgnore("Projectile");
factory.RegisterIgnore("MeleeWeapon");
factory.RegisterIgnore("Storeable");
factory.RegisterIgnore("Clothing");
factory.Register<HandsComponent>();
factory.RegisterReference<HandsComponent, IHandsComponent>();
factory.Register<ClientStorageComponent>();
factory.Register<ClientDoorComponent>();
factory.Register<ClientInventoryComponent>();
}
}
}