* Rehydratable component -> monkey cubes now have some of their behaviour * Placeholder kitchen spike entity * KitchenSpike component: the kitchen spike now has basic functionality still placeholder sprite though * Kitchen Spike: Import meatspike assets from CEV-Eris * Kitchen Spike: Actually use sprites somewhat * Kitchen Spike: Forgot I removed the MeatParts property from Butcherable * Monkey cubes: Use IReagentReaction even though it doesn't quite work yet. Butcherable: remove imports * Monkey cubes/Rehydratable: Re-add ISolutionChange * Update Resources/Prototypes/Entities/Constructible/Ground/kitchen.yml Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
31 lines
804 B
C#
31 lines
804 B
C#
#nullable enable
|
|
using System;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Kitchen
|
|
{
|
|
/// <summary>
|
|
/// Indicates that the entity can be thrown on a kitchen spike for butchering.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public class ButcherableComponent : Component
|
|
{
|
|
public override string Name => "Butcherable";
|
|
|
|
[ViewVariables]
|
|
public string? MeatPrototype => _meatPrototype;
|
|
|
|
[ViewVariables]
|
|
private string? _meatPrototype;
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
serializer.DataField(ref _meatPrototype, "meat", null);
|
|
}
|
|
}
|
|
}
|
|
|