Files
tbd-station-14/Content.Server/Construction/Conditions/MachineFrameComplete.cs
Vera Aguilera Puerto c3341132c5 Upgradeable machines. (#2675)
* Start work on upgradeable machines.

* Upgradeable machines work

* Component requirements for upgradeable machines

* Better container handling

* Remember to not push submodule updates in your PRs, kids!

* Refresh parts after building a machine.

* NetSync false

* Address some reviews, fix some bugs

* Nullable stackhelpers dependencies

* Use container helper method to delete all entities in containers

* Nullable string in AddContainer

* Better examine for machine frame and construction in general

* Machine breakage

* Nullable node

* nullable GraphPrototype

* Re-save saltern for autolathe parts

* Fix SaveLoadSave
2020-12-03 22:49:00 +01:00

73 lines
2.5 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Construction;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Conditions
{
/// <summary>
/// Checks that the entity has all parts needed in the machine frame component.
/// </summary>
[UsedImplicitly]
public class MachineFrameComplete : IEdgeCondition
{
public void ExposeData(ObjectSerializer serializer) { }
public async Task<bool> Condition(IEntity entity)
{
if (entity.Deleted || !entity.TryGetComponent<MachineFrameComponent>(out var machineFrame))
return false;
return machineFrame.IsComplete;
}
public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
{
if (!entity.TryGetComponent<MachineFrameComponent>(out var machineFrame))
return false;
if (!machineFrame.HasBoard)
{
message.AddMarkup(Loc.GetString("Insert [color=cyan]any machine circuit board[/color]."));
return true;
}
if (machineFrame.IsComplete) return false;
message.AddMarkup(Loc.GetString("Requires:\n"));
foreach (var (part, required) in machineFrame.Requirements)
{
var amount = required - machineFrame.Progress[part];
if(amount == 0) continue;
message.AddMarkup(Loc.GetString("[color=yellow]{0}x[/color] [color=green]{1}[/color]\n", amount, Loc.GetString(part.ToString())));
}
foreach (var (material, required) in machineFrame.MaterialRequirements)
{
var amount = required - machineFrame.MaterialProgress[material];
if(amount == 0) continue;
message.AddMarkup(Loc.GetString("[color=yellow]{0}x[/color] [color=green]{1}[/color]\n", amount, Loc.GetString(material.ToString())));
}
foreach (var (compName, info) in machineFrame.ComponentRequirements)
{
var amount = info.Amount - machineFrame.ComponentProgress[compName];
if(amount == 0) continue;
message.AddMarkup(Loc.GetString("[color=yellow]{0}x[/color] [color=green]{1}[/color]\n", info.Amount, Loc.GetString(info.ExamineName)));
}
return true;
}
}
}