Files
tbd-station-14/Content.Server/Construction/Conditions/DoorWelded.cs
Vera Aguilera Puerto c3341132c5 Upgradeable machines. (#2675)
* Start work on upgradeable machines.

* Upgradeable machines work

* Component requirements for upgradeable machines

* Better container handling

* Remember to not push submodule updates in your PRs, kids!

* Refresh parts after building a machine.

* NetSync false

* Address some reviews, fix some bugs

* Nullable stackhelpers dependencies

* Use container helper method to delete all entities in containers

* Nullable string in AddContainer

* Better examine for machine frame and construction in general

* Machine breakage

* Nullable node

* nullable GraphPrototype

* Re-save saltern for autolathe parts

* Fix SaveLoadSave
2020-12-03 22:49:00 +01:00

48 lines
1.5 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Atmos;
using Content.Server.GameObjects.Components.Doors;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
public class DoorWelded : IEdgeCondition
{
public bool Welded { get; private set; }
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Welded, "welded", true);
}
public async Task<bool> Condition(IEntity entity)
{
if (!entity.TryGetComponent(out ServerDoorComponent doorComponent)) return false;
return doorComponent.IsWeldedShut == Welded;
}
public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
{
if (!entity.TryGetComponent(out ServerDoorComponent doorComponent)) return false;
if (doorComponent.State == ServerDoorComponent.DoorState.Closed && Welded)
{
message.AddMarkup(Loc.GetString("First, weld the door.\n"));
return true;
}
if (!doorComponent.IsWeldedShut || Welded) return false;
message.AddMarkup(Loc.GetString("First, unweld the door.\n"));
return true;
}
}
}