* Start work on upgradeable machines. * Upgradeable machines work * Component requirements for upgradeable machines * Better container handling * Remember to not push submodule updates in your PRs, kids! * Refresh parts after building a machine. * NetSync false * Address some reviews, fix some bugs * Nullable stackhelpers dependencies * Use container helper method to delete all entities in containers * Nullable string in AddContainer * Better examine for machine frame and construction in general * Machine breakage * Nullable node * nullable GraphPrototype * Re-save saltern for autolathe parts * Fix SaveLoadSave
34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.Containers;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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public class EmptyContainer : IGraphAction
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{
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public string Container { get; private set; } = string.Empty;
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Container, "container", string.Empty);
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}
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (entity.Deleted) return;
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if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) ||
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!containerManager.TryGetContainer(Container, out var container)) return;
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container.EmptyContainer(true, entity.Transform.Coordinates);
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}
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}
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}
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