* Minor appearance changes * Remove that redundant deleted property * Fixes and remove redundant checks Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
30 lines
960 B
C#
30 lines
960 B
C#
using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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namespace Content.Client.GameObjects.Components.Wires
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{
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public class WiresVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (component.TryGetData<bool>(WiresVisuals.MaintenancePanelState, out var state))
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{
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sprite.LayerSetVisible(WiresVisualLayers.MaintenancePanel, state);
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}
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// Mainly for spawn window
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else
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{
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sprite.LayerSetVisible(WiresVisualLayers.MaintenancePanel, false);
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}
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}
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public enum WiresVisualLayers
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{
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MaintenancePanel,
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}
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}
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}
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