Files
tbd-station-14/Content.Client/GameObjects/Components/Clothing/ClothingComponent.cs
DrSmugleaf 06b1939a60 Update usages of ! is with is not (#2584)
* Update usages of ! is with is not

* Content.IntegrationTests commit

* Content.Server commit

* Content.Shared commit

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-27 00:33:31 +11:00

101 lines
3.1 KiB
C#

#nullable enable
using Content.Client.GameObjects.Components.HUD.Inventory;
using Content.Client.GameObjects.Components.Items;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Items;
using Robust.Client.Graphics;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Clothing
{
[RegisterComponent]
[ComponentReference(typeof(ItemComponent))]
[ComponentReference(typeof(IItemComponent))]
public class ClothingComponent : ItemComponent
{
private FemaleClothingMask _femaleMask;
public override string Name => "Clothing";
public override uint? NetID => ContentNetIDs.CLOTHING;
private string? _clothingEquippedPrefix;
[ViewVariables(VVAccess.ReadWrite)]
public string? ClothingEquippedPrefix
{
get => _clothingEquippedPrefix;
set
{
if (_clothingEquippedPrefix == value)
return;
_clothingEquippedPrefix = value;
if (!Owner.TryGetContainer(out IContainer? container))
return;
if (!container.Owner.TryGetComponent(out ClientInventoryComponent? inventory))
return;
if (!inventory.TryFindItemSlots(Owner, out EquipmentSlotDefines.Slots? slots))
return;
inventory.SetSlotVisuals(slots.Value, Owner);
}
}
[ViewVariables(VVAccess.ReadWrite)]
public FemaleClothingMask FemaleMask
{
get => _femaleMask;
set => _femaleMask = value;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _femaleMask, "femaleMask", FemaleClothingMask.UniformFull);
serializer.DataField(this, p => p.ClothingEquippedPrefix, "ClothingPrefix", null);
}
public (RSI rsi, RSI.StateId stateId)? GetEquippedStateInfo(EquipmentSlotDefines.SlotFlags slot)
{
if (RsiPath == null)
{
return null;
}
var rsi = GetRSI();
var prefix = ClothingEquippedPrefix ?? EquippedPrefix;
var stateId = prefix != null ? $"{prefix}-equipped-{slot}" : $"equipped-{slot}";
if (rsi.TryGetState(stateId, out _))
{
return (rsi, stateId);
}
return null;
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not ClothingComponentState state)
{
return;
}
ClothingEquippedPrefix = state.ClothingEquippedPrefix;
EquippedPrefix = state.EquippedPrefix;
}
}
public enum FemaleClothingMask
{
NoMask = 0,
UniformFull,
UniformTop
}
}