* Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
34 lines
1020 B
C#
34 lines
1020 B
C#
using Content.Server.Interaction;
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namespace Content.Server.NPC.HTN.Preconditions;
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public sealed class TargetInLOSPrecondition : HTNPrecondition
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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private InteractionSystem _interaction = default!;
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[DataField("targetKey")]
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public string TargetKey = "Target";
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[DataField("rangeKey")]
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public string RangeKey = "RangeKey";
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_interaction = sysManager.GetEntitySystem<InteractionSystem>();
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}
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public override bool IsMet(NPCBlackboard blackboard)
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{
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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if (!blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entManager))
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return false;
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var range = blackboard.GetValueOrDefault<float>(RangeKey, _entManager);
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return _interaction.InRangeUnobstructed(owner, target, range);
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}
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}
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