Files
tbd-station-14/Content.Server/NPC/HTN/Preconditions/ActiveHandFreePrecondition.cs
metalgearsloth c31c848afd Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00

17 lines
499 B
C#

using Content.Shared.Hands.Components;
namespace Content.Server.NPC.HTN.Preconditions;
/// <summary>
/// Returns true if the active hand is unoccupied.
/// </summary>
public sealed class ActiveHandFreePrecondition : HTNPrecondition
{
[Dependency] private readonly IEntityManager _entManager = default!;
public override bool IsMet(NPCBlackboard blackboard)
{
return blackboard.TryGetValue<bool>(NPCBlackboard.ActiveHandFree, out var handFree, _entManager) && handFree;
}
}