* Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
10 lines
134 B
C#
10 lines
134 B
C#
namespace Content.Server.NPC.HTN;
|
|
|
|
[Flags]
|
|
public enum HTNPlanState : byte
|
|
{
|
|
TaskFinished = 1 << 0,
|
|
|
|
PlanFinished = 1 << 1,
|
|
}
|