* Added ClothingGotEquipped/ClothingGotUnequipped events * Better version * Implemented in a few places * More implementations * Add ClothingDidEquipped/ClothingDidUnequipped events
50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using Content.Server.Actions;
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using Content.Shared.Clothing;
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using Content.Shared.Inventory;
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namespace Content.Server.VoiceMask;
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// This partial deals with equipment, i.e., the syndicate voice mask.
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public sealed partial class VoiceMaskSystem
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{
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly ActionsSystem _actions = default!;
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private const string MaskSlot = "mask";
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private void OnEquip(EntityUid uid, VoiceMaskerComponent component, ClothingGotEquippedEvent args)
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{
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var user = args.Wearer;
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var comp = EnsureComp<VoiceMaskComponent>(user);
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comp.VoiceName = component.LastSetName;
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comp.SpeechVerb = component.LastSpeechVerb;
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_actions.AddAction(user, ref component.ActionEntity, component.Action, uid);
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}
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private void OnUnequip(EntityUid uid, VoiceMaskerComponent compnent, ClothingGotUnequippedEvent args)
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{
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RemComp<VoiceMaskComponent>(args.Wearer);
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}
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private VoiceMaskerComponent? TryGetMask(EntityUid user)
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{
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if (!HasComp<VoiceMaskComponent>(user) || !_inventory.TryGetSlotEntity(user, MaskSlot, out var maskEntity))
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return null;
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return CompOrNull<VoiceMaskerComponent>(maskEntity);
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}
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private void TrySetLastKnownName(EntityUid user, string name)
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{
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if (TryGetMask(user) is {} comp)
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comp.LastSetName = name;
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}
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private void TrySetLastSpeechVerb(EntityUid user, string? verb)
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{
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if (TryGetMask(user) is {} comp)
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comp.LastSpeechVerb = verb;
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}
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}
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