Files
tbd-station-14/Content.Shared/Weapons/Melee/Events/AttackEvent.cs
metalgearsloth f51248ecaa Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00

48 lines
1.3 KiB
C#

using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Weapons.Melee.Events
{
[Serializable, NetSerializable]
public abstract class AttackEvent : EntityEventArgs
{
/// <summary>
/// Coordinates being attacked.
/// </summary>
public readonly EntityCoordinates Coordinates;
protected AttackEvent(EntityCoordinates coordinates)
{
Coordinates = coordinates;
}
}
/// <summary>
/// Event raised on entities that have been attacked.
/// </summary>
public sealed class AttackedEvent : EntityEventArgs
{
/// <summary>
/// Entity used to attack, for broadcast purposes.
/// </summary>
public EntityUid Used { get; }
/// <summary>
/// Entity that triggered the attack.
/// </summary>
public EntityUid User { get; }
/// <summary>
/// The original location that was clicked by the user.
/// </summary>
public EntityCoordinates ClickLocation { get; }
public AttackedEvent(EntityUid used, EntityUid user, EntityCoordinates clickLocation)
{
Used = used;
User = user;
ClickLocation = clickLocation;
}
}
}