Files
tbd-station-14/Content.Shared/Vehicle/Components/RiderComponent.cs

20 lines
549 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Vehicle.Components
{
/// <summary>
/// Added to people when they are riding in a vehicle
/// used mostly to keep track of them for entityquery.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class RiderComponent : Component
{
/// <summary>
/// The vehicle this rider is currently riding.
/// </summary>
[ViewVariables] public EntityUid? Vehicle;
public override bool SendOnlyToOwner => true;
}
}