28 lines
834 B
C#
28 lines
834 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Stunnable
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{
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[RegisterComponent]
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[NetworkedComponent]
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[Access(typeof(SharedStunSystem))]
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public sealed class SlowedDownComponent : Component
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{
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public float SprintSpeedModifier { get; set; } = 0.5f;
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public float WalkSpeedModifier { get; set; } = 0.5f;
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}
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[Serializable, NetSerializable]
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public sealed class SlowedDownComponentState : ComponentState
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{
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public float SprintSpeedModifier { get; set; }
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public float WalkSpeedModifier { get; set; }
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public SlowedDownComponentState(float sprintSpeedModifier, float walkSpeedModifier)
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{
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SprintSpeedModifier = sprintSpeedModifier;
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WalkSpeedModifier = walkSpeedModifier;
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}
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}
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}
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