* Movement acceleration * tweaks * Weightless refactor coz fuck it * CCVars * weightless movement tweaks * Some cleanup while I'm here * dorkpacks * thanks fork * fixes * zoomies * toggles * hmm * yamls * b * so true * Effects refactor * namespace * review
15 lines
274 B
C#
15 lines
274 B
C#
namespace Content.Shared.Movement.Events;
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/// <summary>
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/// Raised on an entity to check if it can move while weightless.
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/// </summary>
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[ByRefEvent]
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public struct CanWeightlessMoveEvent
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{
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public bool CanMove = false;
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public CanWeightlessMoveEvent()
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{
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}
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}
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