Files
tbd-station-14/Content.Shared/Materials/MaterialComponent.cs
2023-01-07 14:36:32 -08:00

17 lines
641 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Shared.Materials
{
/// <summary>
/// Component to store data such as "this object is made out of steel".
/// This is not a storage system for say smelteries.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class MaterialComponent : Component
{
[DataField("materials", customTypeSerializer:typeof(PrototypeIdDictionarySerializer<int, MaterialPrototype>))]
public readonly Dictionary<string, int> Materials = new();
}
}