Files
tbd-station-14/Content.Shared/Gravity/GravityShakeComponent.cs
2022-12-18 16:03:23 +11:00

18 lines
534 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Gravity;
/// <summary>
/// Indicates this entity is shaking due to gravity changes.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class GravityShakeComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("shakeTimes")]
public int ShakeTimes;
[DataField("nextShake", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan NextShake;
}