15 lines
312 B
C#
15 lines
312 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Eye.Blinding
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{
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[RegisterComponent]
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[NetworkedComponent]
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public sealed class BlurryVisionComponent : Component
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{
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[DataField("mangitude")]
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public float Magnitude = 1f;
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public bool Active => Magnitude < 10f;
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}
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}
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