Files
tbd-station-14/Content.Shared/Damage/Events/StaminaMeleeHitEvent.cs
metalgearsloth fb3f6fa80f Predicted stamina (#12413)
* Predicted stamina

Needed to do some semblence of predicted melee.

* Okay now done.

* Pause support

* Comment
2022-11-08 14:34:07 -06:00

32 lines
855 B
C#

using Content.Shared.Damage.Components;
using Robust.Shared.Collections;
namespace Content.Shared.Damage.Events;
/// <summary>
/// The components in the list are going to be hit,
/// give opportunities to change the damage or other stuff.
/// </summary>
public sealed class StaminaMeleeHitEvent : HandledEntityEventArgs
{
/// <summary>
/// List of hit stamina components.
/// </summary>
public List<StaminaComponent> HitList;
/// <summary>
/// The multiplier. Generally, try to use *= or /= instead of overwriting.
/// </summary>
public float Multiplier = 1;
/// <summary>
/// The flat modifier. Generally, try to use += or -= instead of overwriting.
/// </summary>
public float FlatModifier = 0;
public StaminaMeleeHitEvent(List<StaminaComponent> hitList)
{
HitList = hitList;
}
}