Files
tbd-station-14/Content.Shared/Bed/Sleep/SleepingComponent.cs
2023-01-10 22:46:58 +11:00

29 lines
877 B
C#

using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Bed.Sleep;
/// <summary>
/// Added to entities when they go to sleep.
/// </summary>
[NetworkedComponent, RegisterComponent]
public sealed class SleepingComponent : Component
{
/// <summary>
/// How much damage of any type it takes to wake this entity.
/// </summary>
[DataField("wakeThreshold")]
public FixedPoint2 WakeThreshold = FixedPoint2.New(2);
/// <summary>
/// Cooldown time between users hand interaction.
/// </summary>
[DataField("cooldown")]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Cooldown = TimeSpan.FromSeconds(1f);
[DataField("cooldownEnd", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan CoolDownEnd;
}