Files
tbd-station-14/Content.Server/Medical/Components/HealingComponent.cs
2022-07-29 12:13:12 +10:00

63 lines
2.2 KiB
C#

using System.Threading;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Medical.Components
{
/// <summary>
/// Applies a damage change to the target when used in an interaction.
/// </summary>
[RegisterComponent]
public sealed class HealingComponent : Component
{
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
/// <remarks>
/// This should generally be negative,
/// since you're, like, trying to heal damage.
/// </remarks>
[DataField("bloodlossModifier")]
[ViewVariables(VVAccess.ReadWrite)]
public float BloodlossModifier = 0.0f;
/// <remarks>
/// The supported damage types are specified using a <see cref="DamageContainerPrototype"/>s. For a
/// HealingComponent this filters what damage container type this component should work on. If null,
/// all damage container types are supported.
/// </remarks>
[DataField("damageContainer", customTypeSerializer: typeof(PrototypeIdSerializer<DamageContainerPrototype>))]
public string? DamageContainerID;
/// <summary>
/// How long it takes to apply the damage.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("delay")]
public float Delay = 3f;
/// <summary>
/// Delay multiplier when healing yourself.
/// </summary>
[DataField("selfHealPenaltyMultiplier")]
public float SelfHealPenaltyMultiplier = 3f;
public CancellationTokenSource? CancelToken = null;
/// <summary>
/// Sound played on healing begin
/// </summary>
[DataField("healingBeginSound")]
public SoundSpecifier? HealingBeginSound = null;
/// <summary>
/// Sound played on healing end
/// </summary>
[DataField("healingEndSound")]
public SoundSpecifier? HealingEndSound = null;
}
}