Files
tbd-station-14/Content.Server/Atmos/EntitySystems/AtmosphereSystem.cs
Winkarst c2a201d998 Make fire leave burnt decals on the tiles (#31939)
* Make fire leave burnt decals on the tiles

* License

* Yes

* Update

* Spelling error

* Prototypes reload support

* To array
2024-09-19 10:23:50 +10:00

130 lines
4.5 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Body.Systems;
using Content.Server.Fluids.EntitySystems;
using Content.Server.NodeContainer.EntitySystems;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Decals;
using Content.Shared.Doors.Components;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using System.Linq;
namespace Content.Server.Atmos.EntitySystems;
/// <summary>
/// This is our SSAir equivalent, if you need to interact with or query atmos in any way, go through this.
/// </summary>
[UsedImplicitly]
public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IAdminLogManager _adminLog = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly InternalsSystem _internals = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly GasTileOverlaySystem _gasTileOverlaySystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly TileSystem _tile = default!;
[Dependency] private readonly MapSystem _map = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] public readonly PuddleSystem Puddle = default!;
private const float ExposedUpdateDelay = 1f;
private float _exposedTimer = 0f;
private EntityQuery<GridAtmosphereComponent> _atmosQuery;
private EntityQuery<MapAtmosphereComponent> _mapAtmosQuery;
private EntityQuery<AirtightComponent> _airtightQuery;
private EntityQuery<FirelockComponent> _firelockQuery;
private HashSet<EntityUid> _entSet = new();
private string[] _burntDecals = [];
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(NodeGroupSystem));
InitializeBreathTool();
InitializeGases();
InitializeCommands();
InitializeCVars();
InitializeGridAtmosphere();
InitializeMap();
_mapAtmosQuery = GetEntityQuery<MapAtmosphereComponent>();
_atmosQuery = GetEntityQuery<GridAtmosphereComponent>();
_airtightQuery = GetEntityQuery<AirtightComponent>();
_firelockQuery = GetEntityQuery<FirelockComponent>();
SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
CacheDecals();
}
public override void Shutdown()
{
base.Shutdown();
ShutdownCommands();
}
private void OnTileChanged(ref TileChangedEvent ev)
{
InvalidateTile(ev.NewTile.GridUid, ev.NewTile.GridIndices);
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs ev)
{
if (ev.WasModified<DecalPrototype>())
CacheDecals();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateProcessing(frameTime);
UpdateHighPressure(frameTime);
_exposedTimer += frameTime;
if (_exposedTimer < ExposedUpdateDelay)
return;
var query = EntityQueryEnumerator<AtmosExposedComponent, TransformComponent>();
while (query.MoveNext(out var uid, out _, out var transform))
{
var air = GetContainingMixture((uid, transform));
if (air == null)
continue;
var updateEvent = new AtmosExposedUpdateEvent(transform.Coordinates, air, transform);
RaiseLocalEvent(uid, ref updateEvent);
}
_exposedTimer -= ExposedUpdateDelay;
}
private void CacheDecals()
{
_burntDecals = _prototypeManager.EnumeratePrototypes<DecalPrototype>().Where(x => x.Tags.Contains("burnt")).Select(x => x.ID).ToArray();
}
}