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tbd-station-14/Content.Shared/Lathe/LatheComponent.cs
Nemanja 85b7d183bd Blueprints (#31138)
* Blueprints

* Update tables_loot.yml

* doink

* mark as required
2024-08-25 22:06:50 +10:00

101 lines
2.9 KiB
C#

using Content.Shared.Construction.Prototypes;
using Content.Shared.Research.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Lathe
{
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LatheComponent : Component
{
/// <summary>
/// All of the recipes that the lathe has by default
/// </summary>
[DataField]
public List<ProtoId<LatheRecipePrototype>> StaticRecipes = new();
/// <summary>
/// All of the recipes that the lathe is capable of researching
/// </summary>
[DataField]
public List<ProtoId<LatheRecipePrototype>> DynamicRecipes = new();
/// <summary>
/// The lathe's construction queue
/// </summary>
[DataField]
public List<LatheRecipePrototype> Queue = new();
/// <summary>
/// The sound that plays when the lathe is producing an item, if any
/// </summary>
[DataField]
public SoundSpecifier? ProducingSound;
[DataField]
public string? ReagentOutputSlotId;
/// <summary>
/// The default amount that's displayed in the UI for selecting the print amount.
/// </summary>
[DataField, AutoNetworkedField]
public int DefaultProductionAmount = 1;
#region Visualizer info
[DataField]
public string? IdleState;
[DataField]
public string? RunningState;
[DataField]
public string? UnlitIdleState;
[DataField]
public string? UnlitRunningState;
#endregion
/// <summary>
/// The recipe the lathe is currently producing
/// </summary>
[ViewVariables]
public LatheRecipePrototype? CurrentRecipe;
#region MachineUpgrading
/// <summary>
/// A modifier that changes how long it takes to print a recipe
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TimeMultiplier = 1;
/// <summary>
/// A modifier that changes how much of a material is needed to print a recipe
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float MaterialUseMultiplier = 1;
#endregion
}
public sealed class LatheGetRecipesEvent : EntityEventArgs
{
public readonly EntityUid Lathe;
public bool getUnavailable;
public HashSet<ProtoId<LatheRecipePrototype>> Recipes = new();
public LatheGetRecipesEvent(EntityUid lathe, bool forced)
{
Lathe = lathe;
getUnavailable = forced;
}
}
/// <summary>
/// Event raised on a lathe when it starts producing a recipe.
/// </summary>
[ByRefEvent]
public readonly record struct LatheStartPrintingEvent(LatheRecipePrototype Recipe);
}