Files
tbd-station-14/Content.Server/Stunnable/Systems/StunbatonSystem.cs
deltanedas 02636386b5 item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00

113 lines
4.7 KiB
C#

using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Power.Events;
using Content.Server.Stunnable.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage.Events;
using Content.Shared.Examine;
using Content.Shared.Item;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Popups;
using Content.Shared.Stunnable;
namespace Content.Server.Stunnable.Systems
{
public sealed class StunbatonSystem : SharedStunbatonSystem
{
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly RiggableSystem _riggableSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly ItemToggleSystem _itemToggle = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StunbatonComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<StunbatonComponent, SolutionContainerChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<StunbatonComponent, StaminaDamageOnHitAttemptEvent>(OnStaminaHitAttempt);
SubscribeLocalEvent<StunbatonComponent, ItemToggleActivateAttemptEvent>(TryTurnOn);
SubscribeLocalEvent<StunbatonComponent, ItemToggledEvent>(ToggleDone);
SubscribeLocalEvent<StunbatonComponent, ChargeChangedEvent>(OnChargeChanged);
}
private void OnStaminaHitAttempt(Entity<StunbatonComponent> entity, ref StaminaDamageOnHitAttemptEvent args)
{
if (!_itemToggle.IsActivated(entity.Owner) ||
!TryComp<BatteryComponent>(entity.Owner, out var battery) || !_battery.TryUseCharge(entity.Owner, entity.Comp.EnergyPerUse, battery))
{
args.Cancelled = true;
}
}
private void OnExamined(Entity<StunbatonComponent> entity, ref ExaminedEvent args)
{
var onMsg = _itemToggle.IsActivated(entity.Owner)
? Loc.GetString("comp-stunbaton-examined-on")
: Loc.GetString("comp-stunbaton-examined-off");
args.PushMarkup(onMsg);
if (TryComp<BatteryComponent>(entity.Owner, out var battery))
{
var count = (int) (battery.CurrentCharge / entity.Comp.EnergyPerUse);
args.PushMarkup(Loc.GetString("melee-battery-examine", ("color", "yellow"), ("count", count)));
}
}
private void ToggleDone(Entity<StunbatonComponent> entity, ref ItemToggledEvent args)
{
_item.SetHeldPrefix(entity.Owner, args.Activated ? "on" : "off");
}
private void TryTurnOn(Entity<StunbatonComponent> entity, ref ItemToggleActivateAttemptEvent args)
{
if (!TryComp<BatteryComponent>(entity, out var battery) || battery.CurrentCharge < entity.Comp.EnergyPerUse)
{
args.Cancelled = true;
if (args.User != null)
{
_popup.PopupEntity(Loc.GetString("stunbaton-component-low-charge"), (EntityUid) args.User, (EntityUid) args.User);
}
return;
}
if (TryComp<RiggableComponent>(entity, out var rig) && rig.IsRigged)
{
_riggableSystem.Explode(entity.Owner, battery, args.User);
}
}
// https://github.com/space-wizards/space-station-14/pull/17288#discussion_r1241213341
private void OnSolutionChange(Entity<StunbatonComponent> entity, ref SolutionContainerChangedEvent args)
{
// Explode if baton is activated and rigged.
if (!TryComp<RiggableComponent>(entity, out var riggable) ||
!TryComp<BatteryComponent>(entity, out var battery))
return;
if (_itemToggle.IsActivated(entity.Owner) && riggable.IsRigged)
_riggableSystem.Explode(entity.Owner, battery);
}
private void SendPowerPulse(EntityUid target, EntityUid? user, EntityUid used)
{
RaiseLocalEvent(target, new PowerPulseEvent()
{
Used = used,
User = user
});
}
private void OnChargeChanged(Entity<StunbatonComponent> entity, ref ChargeChangedEvent args)
{
if (TryComp<BatteryComponent>(entity.Owner, out var battery) &&
battery.CurrentCharge < entity.Comp.EnergyPerUse)
{
_itemToggle.TryDeactivate(entity.Owner, predicted: false);
}
}
}
}