* item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling * :trollface: * fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
113 lines
4.7 KiB
C#
113 lines
4.7 KiB
C#
using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.Events;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Damage.Events;
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using Content.Shared.Examine;
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using Content.Shared.Item;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Popups;
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using Content.Shared.Stunnable;
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namespace Content.Server.Stunnable.Systems
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{
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public sealed class StunbatonSystem : SharedStunbatonSystem
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{
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly RiggableSystem _riggableSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly BatterySystem _battery = default!;
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[Dependency] private readonly ItemToggleSystem _itemToggle = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StunbatonComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<StunbatonComponent, SolutionContainerChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<StunbatonComponent, StaminaDamageOnHitAttemptEvent>(OnStaminaHitAttempt);
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SubscribeLocalEvent<StunbatonComponent, ItemToggleActivateAttemptEvent>(TryTurnOn);
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SubscribeLocalEvent<StunbatonComponent, ItemToggledEvent>(ToggleDone);
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SubscribeLocalEvent<StunbatonComponent, ChargeChangedEvent>(OnChargeChanged);
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}
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private void OnStaminaHitAttempt(Entity<StunbatonComponent> entity, ref StaminaDamageOnHitAttemptEvent args)
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{
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if (!_itemToggle.IsActivated(entity.Owner) ||
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!TryComp<BatteryComponent>(entity.Owner, out var battery) || !_battery.TryUseCharge(entity.Owner, entity.Comp.EnergyPerUse, battery))
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{
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args.Cancelled = true;
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}
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}
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private void OnExamined(Entity<StunbatonComponent> entity, ref ExaminedEvent args)
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{
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var onMsg = _itemToggle.IsActivated(entity.Owner)
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? Loc.GetString("comp-stunbaton-examined-on")
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: Loc.GetString("comp-stunbaton-examined-off");
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args.PushMarkup(onMsg);
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if (TryComp<BatteryComponent>(entity.Owner, out var battery))
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{
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var count = (int) (battery.CurrentCharge / entity.Comp.EnergyPerUse);
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args.PushMarkup(Loc.GetString("melee-battery-examine", ("color", "yellow"), ("count", count)));
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}
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}
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private void ToggleDone(Entity<StunbatonComponent> entity, ref ItemToggledEvent args)
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{
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_item.SetHeldPrefix(entity.Owner, args.Activated ? "on" : "off");
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}
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private void TryTurnOn(Entity<StunbatonComponent> entity, ref ItemToggleActivateAttemptEvent args)
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{
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if (!TryComp<BatteryComponent>(entity, out var battery) || battery.CurrentCharge < entity.Comp.EnergyPerUse)
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{
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args.Cancelled = true;
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if (args.User != null)
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{
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_popup.PopupEntity(Loc.GetString("stunbaton-component-low-charge"), (EntityUid) args.User, (EntityUid) args.User);
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}
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return;
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}
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if (TryComp<RiggableComponent>(entity, out var rig) && rig.IsRigged)
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{
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_riggableSystem.Explode(entity.Owner, battery, args.User);
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}
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}
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// https://github.com/space-wizards/space-station-14/pull/17288#discussion_r1241213341
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private void OnSolutionChange(Entity<StunbatonComponent> entity, ref SolutionContainerChangedEvent args)
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{
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// Explode if baton is activated and rigged.
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if (!TryComp<RiggableComponent>(entity, out var riggable) ||
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!TryComp<BatteryComponent>(entity, out var battery))
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return;
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if (_itemToggle.IsActivated(entity.Owner) && riggable.IsRigged)
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_riggableSystem.Explode(entity.Owner, battery);
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}
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private void SendPowerPulse(EntityUid target, EntityUid? user, EntityUid used)
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{
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RaiseLocalEvent(target, new PowerPulseEvent()
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{
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Used = used,
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User = user
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});
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}
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private void OnChargeChanged(Entity<StunbatonComponent> entity, ref ChargeChangedEvent args)
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{
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if (TryComp<BatteryComponent>(entity.Owner, out var battery) &&
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battery.CurrentCharge < entity.Comp.EnergyPerUse)
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{
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_itemToggle.TryDeactivate(entity.Owner, predicted: false);
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}
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}
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}
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}
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