66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
#nullable enable
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Administration
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{
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public abstract class SharedBwoinkSystem : EntitySystem
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{
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// System users
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public static NetUserId SystemUserId { get; } = new NetUserId(Guid.Empty);
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<BwoinkTextMessage>(OnBwoinkTextMessage);
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}
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protected virtual void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
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{
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// Specific side code in target.
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}
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protected void LogBwoink(BwoinkTextMessage message)
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{
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}
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[Serializable, NetSerializable]
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public sealed class BwoinkTextMessage : EntityEventArgs
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{
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public DateTime SentAt { get; }
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public NetUserId UserId { get; }
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// This is ignored from the client.
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// It's checked by the client when receiving a message from the server for bwoink noises.
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// This could be a boolean "Incoming", but that would require making a second instance.
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public NetUserId TrueSender { get; }
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public string Text { get; }
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public BwoinkTextMessage(NetUserId userId, NetUserId trueSender, string text, DateTime? sentAt = default)
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{
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SentAt = sentAt ?? DateTime.Now;
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UserId = userId;
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TrueSender = trueSender;
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Text = text;
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}
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}
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}
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/// <summary>
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/// Sent by the server to notify all clients when the webhook url is sent.
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/// The webhook url itself is not and should not be sent.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class BwoinkDiscordRelayUpdated : EntityEventArgs
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{
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public bool DiscordRelayEnabled { get; }
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public BwoinkDiscordRelayUpdated(bool enabled)
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{
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DiscordRelayEnabled = enabled;
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}
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}
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}
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