20 lines
522 B
C#
20 lines
522 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Shared.Gravity
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{
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public abstract class SharedGravitySystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GridInitializeEvent>(HandleGridInitialize);
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}
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private void HandleGridInitialize(GridInitializeEvent ev)
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{
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var gridEnt = EntityManager.GetEntity(ev.EntityUid);
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gridEnt.EnsureComponent<GravityComponent>();
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}
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}
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}
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