Files
tbd-station-14/Content.Shared/Beeper/Systems/BeeperSystem.cs

110 lines
3.4 KiB
C#

using Content.Shared.Beeper.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
using Robust.Shared.Timing;
namespace Content.Shared.Beeper.Systems;
//This handles generic proximity beeper logic
public sealed class BeeperSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly INetManager _net = default!;
public override void Initialize()
{
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<BeeperComponent>();
while (query.MoveNext(out var uid, out var beeper))
{
if (!beeper.Enabled)
continue;
RunUpdate_Internal(uid, beeper);
}
}
public void SetEnable(EntityUid owner, bool isEnabled, BeeperComponent? beeper = null)
{
if (!Resolve(owner, ref beeper) || beeper.Enabled == isEnabled)
return;
beeper.Enabled = isEnabled;
RunUpdate_Internal(owner, beeper);
Dirty(owner, beeper);
}
public void SetIntervalScaling(EntityUid owner, BeeperComponent beeper, FixedPoint2 newScaling)
{
newScaling = FixedPoint2.Clamp(newScaling, 0, 1);
beeper.IntervalScaling = newScaling;
RunUpdate_Internal(owner, beeper);
Dirty(owner, beeper);
}
public void SetInterval(EntityUid owner, BeeperComponent beeper, TimeSpan newInterval)
{
if (newInterval < beeper.MinBeepInterval)
newInterval = beeper.MinBeepInterval;
if (newInterval > beeper.MaxBeepInterval)
newInterval = beeper.MaxBeepInterval;
beeper.Interval = newInterval;
RunUpdate_Internal(owner, beeper);
Dirty(owner, beeper);
}
public void SetIntervalScaling(EntityUid owner, FixedPoint2 newScaling, BeeperComponent? beeper = null)
{
if (!Resolve(owner, ref beeper))
return;
SetIntervalScaling(owner, beeper, newScaling);
}
public void SetMute(EntityUid owner, bool isMuted, BeeperComponent? comp = null)
{
if (!Resolve(owner, ref comp))
return;
comp.IsMuted = isMuted;
}
private void UpdateBeepInterval(EntityUid owner, BeeperComponent beeper)
{
var scalingFactor = beeper.IntervalScaling.Float();
var interval = (beeper.MaxBeepInterval - beeper.MinBeepInterval) * scalingFactor + beeper.MinBeepInterval;
if (beeper.Interval == interval)
return;
beeper.Interval = interval;
Dirty(owner, beeper);
}
public void ForceUpdate(EntityUid owner, BeeperComponent? beeper = null)
{
if (!Resolve(owner, ref beeper))
return;
RunUpdate_Internal(owner, beeper);
}
private void RunUpdate_Internal(EntityUid owner, BeeperComponent beeper)
{
if (!beeper.Enabled)
{
return;
}
UpdateBeepInterval(owner, beeper);
if (beeper.NextBeep >= _timing.CurTime)
return;
var beepEvent = new BeepPlayedEvent(beeper.IsMuted);
RaiseLocalEvent(owner, ref beepEvent);
if (!beeper.IsMuted && _net.IsServer)
{
_audio.PlayPvs(beeper.BeepSound, owner);
}
beeper.LastBeepTime = _timing.CurTime;
}
}