Files
tbd-station-14/Content.Shared/Antag/AntagAcceptability.cs
Nemanja 161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00

28 lines
606 B
C#

namespace Content.Shared.Antag;
/// <summary>
/// Used by AntagSelectionSystem to indicate which types of antag roles are allowed to choose the same entity
/// For example, Thief HeadRev
/// </summary>
public enum AntagAcceptability
{
/// <summary>
/// Dont choose anyone who already has an antag role
/// </summary>
None,
/// <summary>
/// Dont choose anyone who has an exclusive antag role
/// </summary>
NotExclusive,
/// <summary>
/// Choose anyone
/// </summary>
All
}
public enum AntagSelectionTime : byte
{
PrePlayerSpawn,
PostPlayerSpawn
}