* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
28 lines
606 B
C#
28 lines
606 B
C#
namespace Content.Shared.Antag;
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/// <summary>
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/// Used by AntagSelectionSystem to indicate which types of antag roles are allowed to choose the same entity
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/// For example, Thief HeadRev
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/// </summary>
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public enum AntagAcceptability
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{
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/// <summary>
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/// Dont choose anyone who already has an antag role
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/// </summary>
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None,
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/// <summary>
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/// Dont choose anyone who has an exclusive antag role
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/// </summary>
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NotExclusive,
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/// <summary>
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/// Choose anyone
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/// </summary>
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All
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}
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public enum AntagSelectionTime : byte
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{
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PrePlayerSpawn,
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PostPlayerSpawn
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}
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