Files
tbd-station-14/Content.Shared/Materials/SharedMaterialReclaimerSystem.cs
ShadowCommander c20bf50f40 Fix sound on material reclaimer (#21030)
* Fix saw sound error on client

The sound tried to play using shared PlayPvs which doesn't work on client. PlayPredicted handles client and server.

Fixed NextSound not playing again while continuously gibbing items.

* Fix duplicate splat sound on Recycler gibbing
2023-10-15 23:30:35 -06:00

249 lines
9.3 KiB
C#

using System.Linq;
using Content.Shared.Administration.Logs;
using Content.Shared.Audio;
using Content.Shared.Body.Components;
using Content.Shared.Database;
using Content.Shared.Emag.Components;
using Content.Shared.Emag.Systems;
using Content.Shared.Examine;
using Content.Shared.Mobs.Components;
using Content.Shared.Stacks;
using Robust.Shared.Containers;
using Robust.Shared.Physics.Events;
using Robust.Shared.Timing;
namespace Content.Shared.Materials;
/// <summary>
/// Handles interactions and logic related to <see cref="MaterialReclaimerComponent"/>,
/// <see cref="CollideMaterialReclaimerComponent"/>, and <see cref="ActiveMaterialReclaimerComponent"/>.
/// </summary>
public abstract class SharedMaterialReclaimerSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
[Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] protected readonly SharedAmbientSoundSystem AmbientSound = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
public const string ActiveReclaimerContainerId = "active-material-reclaimer-container";
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<MaterialReclaimerComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<MaterialReclaimerComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<MaterialReclaimerComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<MaterialReclaimerComponent, GotEmaggedEvent>(OnEmagged);
SubscribeLocalEvent<MaterialReclaimerComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<CollideMaterialReclaimerComponent, StartCollideEvent>(OnCollide);
SubscribeLocalEvent<ActiveMaterialReclaimerComponent, ComponentStartup>(OnActiveStartup);
SubscribeLocalEvent<ActiveMaterialReclaimerComponent, EntityUnpausedEvent>(OnActiveUnpaused);
}
private void OnMapInit(EntityUid uid, MaterialReclaimerComponent component, MapInitEvent args)
{
component.NextSound = Timing.CurTime;
}
private void OnShutdown(EntityUid uid, MaterialReclaimerComponent component, ComponentShutdown args)
{
component.Stream?.Stop();
}
private void OnUnpaused(EntityUid uid, MaterialReclaimerComponent component, ref EntityUnpausedEvent args)
{
component.NextSound += args.PausedTime;
}
private void OnExamined(EntityUid uid, MaterialReclaimerComponent component, ExaminedEvent args)
{
args.PushMarkup(Loc.GetString("recycler-count-items", ("items", component.ItemsProcessed)));
}
private void OnEmagged(EntityUid uid, MaterialReclaimerComponent component, ref GotEmaggedEvent args)
{
args.Handled = true;
}
private void OnCollide(EntityUid uid, CollideMaterialReclaimerComponent component, ref StartCollideEvent args)
{
if (args.OurFixtureId != component.FixtureId)
return;
if (!TryComp<MaterialReclaimerComponent>(uid, out var reclaimer))
return;
TryStartProcessItem(uid, args.OtherEntity, reclaimer);
}
private void OnActiveStartup(EntityUid uid, ActiveMaterialReclaimerComponent component, ComponentStartup args)
{
component.ReclaimingContainer = _container.EnsureContainer<Container>(uid, ActiveReclaimerContainerId);
}
private void OnActiveUnpaused(EntityUid uid, ActiveMaterialReclaimerComponent component, ref EntityUnpausedEvent args)
{
component.EndTime += args.PausedTime;
}
/// <summary>
/// Tries to start processing an item via a <see cref="MaterialReclaimerComponent"/>.
/// </summary>
public bool TryStartProcessItem(EntityUid uid, EntityUid item, MaterialReclaimerComponent? component = null, EntityUid? user = null)
{
if (!Resolve(uid, ref component))
return false;
if (!CanStart(uid, component))
return false;
if (HasComp<MobStateComponent>(item) && !CanGib(uid, item, component)) // whitelist? We be gibbing, boy!
return false;
if (component.Whitelist is {} whitelist && !whitelist.IsValid(item))
return false;
if (component.Blacklist is {} blacklist && blacklist.IsValid(item))
return false;
if (_container.TryGetContainingContainer(item, out _) && !_container.TryRemoveFromContainer(item))
return false;
if (user != null)
{
_adminLog.Add(LogType.Action, LogImpact.High,
$"{ToPrettyString(user.Value):player} destroyed {ToPrettyString(item)} in the material reclaimer, {ToPrettyString(uid)}");
}
if (Timing.CurTime > component.NextSound)
{
component.Stream = _audio.PlayPredicted(component.Sound, uid, user);
component.NextSound = Timing.CurTime + component.SoundCooldown;
}
var duration = GetReclaimingDuration(uid, item, component);
// if it's instant, don't bother with all the active comp stuff.
if (duration == TimeSpan.Zero)
{
Reclaim(uid, item, 1, component);
return true;
}
var active = EnsureComp<ActiveMaterialReclaimerComponent>(uid);
active.Duration = duration;
active.EndTime = Timing.CurTime + duration;
active.ReclaimingContainer.Insert(item);
return true;
}
/// <summary>
/// Finishes processing an item, freeing up the the reclaimer.
/// </summary>
/// <remarks>
/// This doesn't reclaim the entity itself, but rather ends the formal
/// process started with <see cref="ActiveMaterialReclaimerComponent"/>.
/// The actual reclaiming happens in <see cref="Reclaim"/>
/// </remarks>
public virtual bool TryFinishProcessItem(EntityUid uid, MaterialReclaimerComponent? component = null, ActiveMaterialReclaimerComponent? active = null)
{
if (!Resolve(uid, ref component, ref active, false))
return false;
RemCompDeferred(uid, active);
return true;
}
/// <summary>
/// Spawns the materials and chemicals associated
/// with an entity. Also deletes the item.
/// </summary>
public virtual void Reclaim(EntityUid uid,
EntityUid item,
float completion = 1f,
MaterialReclaimerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.ItemsProcessed++;
if (component.CutOffSound)
component.Stream?.Stop();
Dirty(component);
}
/// <summary>
/// Sets the Enabled field on the reclaimer.
/// </summary>
public void SetReclaimerEnabled(EntityUid uid, bool enabled, MaterialReclaimerComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
component.Enabled = enabled;
AmbientSound.SetAmbience(uid, enabled && component.Powered);
Dirty(component);
}
/// <summary>
/// Whether or not the specified reclaimer can currently
/// begin reclaiming another entity.
/// </summary>
public bool CanStart(EntityUid uid, MaterialReclaimerComponent component)
{
if (HasComp<ActiveMaterialReclaimerComponent>(uid))
return false;
return component.Powered && component.Enabled;
}
/// <summary>
/// Whether or not the reclaimer satisfies the conditions
/// allowing it to gib/reclaim a living creature.
/// </summary>
public bool CanGib(EntityUid uid, EntityUid victim, MaterialReclaimerComponent component)
{
return component.Powered &&
component.Enabled &&
HasComp<BodyComponent>(victim) &&
HasComp<EmaggedComponent>(uid);
}
/// <summary>
/// Gets the duration of processing a specified entity.
/// Processing is calculated from the sum of the materials within the entity.
/// It does not regard the chemicals within it.
/// </summary>
public TimeSpan GetReclaimingDuration(EntityUid reclaimer,
EntityUid item,
MaterialReclaimerComponent? reclaimerComponent = null,
PhysicalCompositionComponent? compositionComponent = null)
{
if (!Resolve(reclaimer, ref reclaimerComponent))
return TimeSpan.Zero;
if (!reclaimerComponent.ScaleProcessSpeed ||
!Resolve(item, ref compositionComponent, false))
return reclaimerComponent.MinimumProcessDuration;
var materialSum = compositionComponent.MaterialComposition.Values.Sum();
materialSum *= CompOrNull<StackComponent>(item)?.Count ?? 1;
var duration = TimeSpan.FromSeconds(materialSum / reclaimerComponent.MaterialProcessRate);
if (duration < reclaimerComponent.MinimumProcessDuration)
duration = reclaimerComponent.MinimumProcessDuration;
return duration;
}
/// <inheritdoc/>
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<ActiveMaterialReclaimerComponent, MaterialReclaimerComponent>();
while (query.MoveNext(out var uid, out var active, out var reclaimer))
{
if (Timing.CurTime < active.EndTime)
continue;
TryFinishProcessItem(uid, reclaimer, active);
}
}
}