Files
tbd-station-14/Content.Server/GameObjects/Components/Wrenchable.cs
2019-11-06 17:22:55 +01:00

42 lines
1.2 KiB
C#

using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class Wrenchable : Component, IAttackBy
{
public override string Name => "Wrenchable";
private AudioSystem _audioSystem;
public override void Initialize()
{
base.Initialize();
_audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
}
public bool AttackBy(AttackByEventArgs eventArgs)
{
if (!eventArgs.AttackWith.HasComponent<WrenchComponent>())
{
return false;
}
if (!Owner.TryGetComponent(out PhysicsComponent physics))
{
return false;
}
physics.Anchored = !physics.Anchored;
_audioSystem.Play("/Audio/items/ratchet.ogg", Owner);
return true;
}
}
}