* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
133 lines
4.7 KiB
C#
133 lines
4.7 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Chemistry.EntitySystems
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{
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public partial class SolutionContainerSystem
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{
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public void Refill(EntityUid targetUid, Solution targetSolution, Solution addedSolution)
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{
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if (!ComponentManager.HasComponent<RefillableSolutionComponent>(targetUid))
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return;
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TryAddSolution(targetUid, targetSolution, addedSolution);
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}
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public void Inject(EntityUid targetUid, Solution targetSolution, Solution addedSolution)
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{
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if (!ComponentManager.HasComponent<InjectableSolutionComponent>(targetUid))
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return;
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TryAddSolution(targetUid, targetSolution, addedSolution);
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}
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public Solution Draw(EntityUid targetUid, Solution solution, ReagentUnit amount)
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{
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if (!ComponentManager.HasComponent<DrawableSolutionComponent>(targetUid))
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{
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return new Solution();
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}
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return SplitSolution(targetUid, solution, amount);
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}
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public Solution Drain(EntityUid targetUid, Solution targetSolution, ReagentUnit amount)
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{
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if (!ComponentManager.HasComponent<DrainableSolutionComponent>(targetUid))
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{
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return new Solution();
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}
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return SplitSolution(targetUid, targetSolution, amount);
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}
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public bool TryGetInjectableSolution(EntityUid targetUid,
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[NotNullWhen(true)] out Solution? solution)
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{
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if (ComponentManager.TryGetComponent(targetUid, out InjectableSolutionComponent? injectable) &&
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ComponentManager.TryGetComponent(targetUid, out SolutionContainerManagerComponent? manager) &&
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manager.Solutions.TryGetValue(injectable.Solution, out solution))
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{
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return true;
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}
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solution = null;
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return false;
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}
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public bool TryGetRefillableSolution(EntityUid targetUid,
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[NotNullWhen(true)] out Solution? solution)
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{
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if (ComponentManager.TryGetComponent(targetUid, out RefillableSolutionComponent? refillable) &&
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ComponentManager.TryGetComponent(targetUid, out SolutionContainerManagerComponent? manager) &&
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manager.Solutions.TryGetValue(refillable.Solution, out var refillableSolution))
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{
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solution = refillableSolution;
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return true;
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}
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solution = null;
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return false;
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}
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public bool TryGetDrainableSolution(EntityUid targetUid,
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[NotNullWhen(true)] out Solution? solution)
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{
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if (ComponentManager.TryGetComponent(targetUid,out DrainableSolutionComponent? drainable) &&
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ComponentManager.TryGetComponent(targetUid,out SolutionContainerManagerComponent? manager) &&
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manager.Solutions.TryGetValue(drainable.Solution, out solution))
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{
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return true;
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}
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solution = null;
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return false;
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}
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public bool TryGetDrawableSolution(IEntity owner,
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[NotNullWhen(true)] out Solution? solution)
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{
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if (owner.TryGetComponent(out DrawableSolutionComponent? drawable) &&
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owner.TryGetComponent(out SolutionContainerManagerComponent? manager) &&
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manager.Solutions.TryGetValue(drawable.Solution, out solution))
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{
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return true;
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}
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solution = null;
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return false;
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}
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public ReagentUnit DrainAvailable(IEntity? owner)
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{
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if (owner == null || !TryGetDrainableSolution(owner.Uid, out var solution))
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return ReagentUnit.Zero;
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return solution.CurrentVolume;
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}
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public bool HasFitsInDispenser(IEntity owner)
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{
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return !owner.Deleted && owner.HasComponent<FitsInDispenserComponent>();
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}
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public bool TryGetFitsInDispenser(EntityUid owner,
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[NotNullWhen(true)] out Solution? solution)
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{
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if (EntityManager.TryGetEntity(owner, out var ownerEntity) &&
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ownerEntity.TryGetComponent(out FitsInDispenserComponent? dispenserFits) &&
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ownerEntity.TryGetComponent(out SolutionContainerManagerComponent? manager) &&
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manager.Solutions.TryGetValue(dispenserFits.Solution, out solution))
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{
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return true;
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}
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solution = null;
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return false;
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}
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}
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}
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