Files
tbd-station-14/Content.Shared/Chemistry/Components/Solution.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

389 lines
12 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Chemistry.Components
{
/// <summary>
/// A solution of reagents.
/// </summary>
[Serializable, NetSerializable]
[DataDefinition]
public partial class Solution : IEnumerable<Solution.ReagentQuantity>, ISerializationHooks
{
// Most objects on the station hold only 1 or 2 reagents
[ViewVariables]
[DataField("reagents")]
public List<ReagentQuantity> Contents = new(2);
/// <summary>
/// The calculated total volume of all reagents in the solution (ex. Total volume of liquid in beaker).
/// </summary>
[ViewVariables]
public ReagentUnit TotalVolume { get; set; }
public Color Color => GetColor();
/// <summary>
/// Constructs an empty solution (ex. an empty beaker).
/// </summary>
public Solution() { }
/// <summary>
/// Constructs a solution containing 100% of a reagent (ex. A beaker of pure water).
/// </summary>
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
/// <param name="quantity">The quantity in milli-units.</param>
public Solution(string reagentId, ReagentUnit quantity)
{
AddReagent(reagentId, quantity);
}
void ISerializationHooks.AfterDeserialization()
{
TotalVolume = ReagentUnit.Zero;
Contents.ForEach(reagent => TotalVolume += reagent.Quantity);
}
public bool ContainsReagent(string reagentId)
{
return ContainsReagent(reagentId, out _);
}
public bool ContainsReagent(string reagentId, out ReagentUnit quantity)
{
foreach (var reagent in Contents)
{
if (reagent.ReagentId == reagentId)
{
quantity = reagent.Quantity;
return true;
}
}
quantity = ReagentUnit.New(0);
return false;
}
public string GetPrimaryReagentId()
{
if (Contents.Count == 0)
{
return "";
}
var majorReagent = Contents.OrderByDescending(reagent => reagent.Quantity).First();
return majorReagent.ReagentId;
}
/// <summary>
/// Adds a given quantity of a reagent directly into the solution.
/// </summary>
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
/// <param name="quantity">The quantity in milli-units.</param>
public void AddReagent(string reagentId, ReagentUnit quantity)
{
if (quantity <= 0)
return;
for (var i = 0; i < Contents.Count; i++)
{
var reagent = Contents[i];
if (reagent.ReagentId != reagentId)
continue;
Contents[i] = new ReagentQuantity(reagentId, reagent.Quantity + quantity);
TotalVolume += quantity;
return;
}
Contents.Add(new ReagentQuantity(reagentId, quantity));
TotalVolume += quantity;
}
/// <summary>
/// Scales the amount of solution.
/// </summary>
/// <param name="scale">The scalar to modify the solution by.</param>
public void ScaleSolution(float scale)
{
if (scale == 1) return;
var tempContents = new List<ReagentQuantity>(Contents);
foreach(ReagentQuantity current in tempContents)
{
if(scale > 1)
{
AddReagent(current.ReagentId, current.Quantity * scale - current.Quantity);
}
else
{
RemoveReagent(current.ReagentId, current.Quantity - current.Quantity * scale);
}
}
}
/// <summary>
/// Returns the amount of a single reagent inside the solution.
/// </summary>
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
/// <returns>The quantity in milli-units.</returns>
public ReagentUnit GetReagentQuantity(string reagentId)
{
for (var i = 0; i < Contents.Count; i++)
{
if (Contents[i].ReagentId == reagentId)
return Contents[i].Quantity;
}
return ReagentUnit.New(0);
}
public void RemoveReagent(string reagentId, ReagentUnit quantity)
{
if(quantity <= 0)
return;
for (var i = 0; i < Contents.Count; i++)
{
var reagent = Contents[i];
if(reagent.ReagentId != reagentId)
continue;
var curQuantity = reagent.Quantity;
var newQuantity = curQuantity - quantity;
if (newQuantity <= 0)
{
Contents.RemoveSwap(i);
TotalVolume -= curQuantity;
}
else
{
Contents[i] = new ReagentQuantity(reagentId, newQuantity);
TotalVolume -= quantity;
}
return;
}
}
/// <summary>
/// Remove the specified quantity from this solution.
/// </summary>
/// <param name="quantity">The quantity of this solution to remove</param>
public void RemoveSolution(ReagentUnit quantity)
{
if(quantity <= 0)
return;
var ratio = (TotalVolume - quantity).Double() / TotalVolume.Double();
if (ratio <= 0)
{
RemoveAllSolution();
return;
}
for (var i = 0; i < Contents.Count; i++)
{
var reagent = Contents[i];
var oldQuantity = reagent.Quantity;
// quantity taken is always a little greedy, so fractional quantities get rounded up to the nearest
// whole unit. This should prevent little bits of chemical remaining because of float rounding errors.
var newQuantity = oldQuantity * ratio;
Contents[i] = new ReagentQuantity(reagent.ReagentId, newQuantity);
}
TotalVolume = TotalVolume * ratio;
}
public void RemoveAllSolution()
{
Contents.Clear();
TotalVolume = ReagentUnit.New(0);
}
public Solution SplitSolution(ReagentUnit quantity)
{
if (quantity <= 0)
return new Solution();
Solution newSolution;
if (quantity >= TotalVolume)
{
newSolution = Clone();
RemoveAllSolution();
return newSolution;
}
newSolution = new Solution();
var newTotalVolume = ReagentUnit.New(0);
var remainingVolume = TotalVolume;
for (var i = 0; i < Contents.Count; i++)
{
var reagent = Contents[i];
var ratio = (remainingVolume - quantity).Double() / remainingVolume.Double();
remainingVolume -= reagent.Quantity;
var newQuantity = reagent.Quantity * ratio;
var splitQuantity = reagent.Quantity - newQuantity;
Contents[i] = new ReagentQuantity(reagent.ReagentId, newQuantity);
newSolution.Contents.Add(new ReagentQuantity(reagent.ReagentId, splitQuantity));
newTotalVolume += splitQuantity;
quantity -= splitQuantity;
}
newSolution.TotalVolume = newTotalVolume;
TotalVolume -= newTotalVolume;
return newSolution;
}
public void AddSolution(Solution otherSolution)
{
for (var i = 0; i < otherSolution.Contents.Count; i++)
{
var otherReagent = otherSolution.Contents[i];
var found = false;
for (var j = 0; j < Contents.Count; j++)
{
var reagent = Contents[j];
if (reagent.ReagentId == otherReagent.ReagentId)
{
found = true;
Contents[j] = new ReagentQuantity(reagent.ReagentId, reagent.Quantity + otherReagent.Quantity);
break;
}
}
if (!found)
{
Contents.Add(new ReagentQuantity(otherReagent.ReagentId, otherReagent.Quantity));
}
}
TotalVolume += otherSolution.TotalVolume;
}
private Color GetColor()
{
if (TotalVolume == 0)
{
return Color.Transparent;
}
Color mixColor = default;
var runningTotalQuantity = ReagentUnit.New(0);
var protoManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var reagent in Contents)
{
runningTotalQuantity += reagent.Quantity;
if (!protoManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
{
continue;
}
if (mixColor == default)
{
mixColor = proto.SubstanceColor;
continue;
}
var interpolateValue = (1 / runningTotalQuantity.Float()) * reagent.Quantity.Float();
mixColor = Color.InterpolateBetween(mixColor, proto.SubstanceColor, interpolateValue);
}
return mixColor;
}
public Solution Clone()
{
var volume = ReagentUnit.New(0);
var newSolution = new Solution();
for (var i = 0; i < Contents.Count; i++)
{
var reagent = Contents[i];
newSolution.Contents.Add(reagent);
volume += reagent.Quantity;
}
newSolution.TotalVolume = volume;
return newSolution;
}
public void DoEntityReaction(IEntity entity, ReactionMethod method)
{
var chemistry = EntitySystem.Get<ChemistrySystem>();
foreach (var (reagentId, quantity) in Contents.ToArray())
{
chemistry.ReactionEntity(entity, method, reagentId, quantity, this);
}
}
[Serializable, NetSerializable]
[DataDefinition]
public readonly struct ReagentQuantity: IComparable<ReagentQuantity>
{
[DataField("ReagentId", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentPrototype>))]
public readonly string ReagentId;
[DataField("Quantity")]
public readonly ReagentUnit Quantity;
public ReagentQuantity(string reagentId, ReagentUnit quantity)
{
ReagentId = reagentId;
Quantity = quantity;
}
[ExcludeFromCodeCoverage]
public override string ToString()
{
return $"{ReagentId}:{Quantity}";
}
public int CompareTo(ReagentQuantity other) { return Quantity.Float().CompareTo(other.Quantity.Float()); }
public void Deconstruct(out string reagentId, out ReagentUnit quantity)
{
reagentId = ReagentId;
quantity = Quantity;
}
}
#region Enumeration
public IEnumerator<ReagentQuantity> GetEnumerator()
{
return Contents.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
}
}