Files
tbd-station-14/Content.Server/Tools/WelderSystem.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

71 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Tools.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Examine;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
namespace Content.Server.Tools
{
/// <summary>
/// Despite the name, it's only really used for the welder logic in tools. Go figure.
/// </summary>
public class WelderSystem : EntitySystem
{
private readonly HashSet<WelderComponent> _activeWelders = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WelderComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<WelderComponent, ExaminedEvent>(OnExamine);
}
private void OnExamine(EntityUid uid, WelderComponent component, ExaminedEvent args)
{
if (component.WelderLit)
{
args.Message.AddMarkup(Loc.GetString("welder-component-on-examine-welder-lit-message") + "\n");
}
else
{
args.Message.AddText(Loc.GetString("welder-component-on-examine-welder-not-lit-message") + "\n");
}
if (args.IsInDetailsRange)
{
args.Message.AddMarkup(Loc.GetString("welder-component-on-examine-detailed-message",
("colorName", component.Fuel < component.FuelCapacity / 4f ? "darkorange" : "orange"),
("fuelLeft", Math.Round(component.Fuel)),
("fuelCapacity", component.FuelCapacity)));
}
}
private void OnSolutionChange(EntityUid uid, WelderComponent component, SolutionChangedEvent args)
{
component.Dirty();
}
public bool Subscribe(WelderComponent welder)
{
return _activeWelders.Add(welder);
}
public bool Unsubscribe(WelderComponent welder)
{
return _activeWelders.Remove(welder);
}
public override void Update(float frameTime)
{
foreach (var tool in _activeWelders.ToArray())
{
tool.OnUpdate(frameTime);
}
}
}
}