Files
tbd-station-14/Content.Server/PowerCell/Components/PowerCellComponent.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

109 lines
3.1 KiB
C#

using System;
using Content.Server.Chemistry.Components;
using Content.Server.Explosion;
using Content.Server.Power.Components;
using Content.Shared.Chemistry;
using Content.Shared.Examine;
using Content.Shared.PowerCell;
using Content.Shared.Rounding;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.PowerCell.Components
{
/// <summary>
/// Batteries that can update an <see cref="AppearanceComponent"/> based on their charge percent
/// and fit into a <see cref="PowerCellSlotComponent"/> of the appropriate size.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(BatteryComponent))]
public class PowerCellComponent : BatteryComponent, IExamine
{
public override string Name => "PowerCell";
public const string SolutionName = "powerCell";
[ViewVariables] public PowerCellSize CellSize => _cellSize;
[DataField("cellSize")]
private PowerCellSize _cellSize = PowerCellSize.Small;
[ViewVariables] public bool IsRigged { get; set; }
protected override void Initialize()
{
base.Initialize();
CurrentCharge = MaxCharge;
UpdateVisuals();
}
protected override void OnChargeChanged()
{
base.OnChargeChanged();
UpdateVisuals();
}
public override bool TryUseCharge(float chargeToUse)
{
if (IsRigged)
{
Explode();
return false;
}
return base.TryUseCharge(chargeToUse);
}
public override float UseCharge(float toDeduct)
{
if (IsRigged)
{
Explode();
return 0;
}
return base.UseCharge(toDeduct);
}
private void Explode()
{
var heavy = (int) Math.Ceiling(Math.Sqrt(CurrentCharge) / 60);
var light = (int) Math.Ceiling(Math.Sqrt(CurrentCharge) / 30);
CurrentCharge = 0;
Owner.SpawnExplosion(0, heavy, light, light*2);
Owner.Delete();
}
private void UpdateVisuals()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(PowerCellVisuals.ChargeLevel, GetLevel(CurrentCharge / MaxCharge));
}
}
private byte GetLevel(float fraction)
{
return (byte) ContentHelpers.RoundToNearestLevels(fraction, 1, SharedPowerCell.PowerCellVisualsLevels);
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (inDetailsRange)
{
message.AddMarkup(Loc.GetString("power-cell-component-examine-details", ("currentCharge", $"{CurrentCharge / MaxCharge * 100:F0}")));
}
}
}
public enum PowerCellSize
{
Small,
Medium,
Large
}
}