Files
tbd-station-14/Content.Server/Nutrition/Components/SliceableFoodComponent.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

99 lines
3.4 KiB
C#

using System.Threading.Tasks;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Nutrition.Components
{
[RegisterComponent]
class SliceableFoodComponent : Component, IInteractUsing, IExamine
{
public override string Name => "SliceableFood";
int IInteractUsing.Priority => 1; // take priority over eating with utensils
[DataField("slice")]
[ViewVariables(VVAccess.ReadWrite)]
private string _slice = string.Empty;
[DataField("sound")]
[ViewVariables(VVAccess.ReadWrite)]
private SoundSpecifier _sound = new SoundPathSpecifier("/Audio/Items/Culinary/chop.ogg");
[DataField("count")]
[ViewVariables(VVAccess.ReadWrite)]
private ushort _totalCount = 5;
[ViewVariables(VVAccess.ReadWrite)]
public ushort Count;
protected override void Initialize()
{
base.Initialize();
Count = _totalCount;
Owner.EnsureComponent<FoodComponent>();
Owner.EnsureComponent<SolutionContainerManagerComponent>();
EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, FoodComponent.SolutionName);
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (string.IsNullOrEmpty(_slice))
{
return false;
}
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, FoodComponent.SolutionName, out var solution))
{
return false;
}
if (!eventArgs.Using.TryGetComponent(out UtensilComponent? utensil) || !utensil.HasType(UtensilType.Knife))
{
return false;
}
var itemToSpawn = Owner.EntityManager.SpawnEntity(_slice, Owner.Transform.Coordinates);
if (eventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
{
if (ContainerHelpers.IsInContainer(Owner))
{
handsComponent.PutInHandOrDrop(itemToSpawn.GetComponent<ItemComponent>());
}
}
SoundSystem.Play(Filter.Pvs(Owner), _sound.GetSound(), Owner.Transform.Coordinates,
AudioParams.Default.WithVolume(-2));
Count--;
if (Count < 1)
{
Owner.Delete();
return true;
}
EntitySystem.Get<SolutionContainerSystem>().TryRemoveReagent(Owner.Uid, solution, "Nutriment",
solution.CurrentVolume / ReagentUnit.New(Count + 1));
return true;
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddMarkup(Loc.GetString("sliceable-food-component-on-examine-remaining-slices-text", ("remainingCount", Count)));
}
}
}