Files
tbd-station-14/Content.Server/Nutrition/Components/DrinkComponent.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

255 lines
8.9 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Server.Body.Behavior;
using Content.Server.Fluids.Components;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Notification.Managers;
using Content.Shared.Nutrition.Components;
using Content.Shared.Sound;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Nutrition.Components
{
[RegisterComponent]
public class DrinkComponent : Component, IUse, IAfterInteract, IExamine, ILand
{
[Dependency] private readonly IRobustRandom _random = default!;
[DataField("solution")]
public string SolutionName { get; set; } = DefaultSolutionName;
public const string DefaultSolutionName = "drink";
public override string Name => "Drink";
int IAfterInteract.Priority => 10;
[ViewVariables]
private bool _opened;
[ViewVariables]
[DataField("useSound")]
private SoundSpecifier _useSound = new SoundPathSpecifier("/Audio/Items/drink.ogg");
[ViewVariables]
[DataField("isOpen")]
internal bool DefaultToOpened;
[ViewVariables(VVAccess.ReadWrite)]
public ReagentUnit TransferAmount { get; [UsedImplicitly] private set; } = ReagentUnit.New(5);
[ViewVariables(VVAccess.ReadWrite)]
public bool Opened
{
get => _opened;
set
{
if (_opened == value)
{
return;
}
_opened = value;
OpenedChanged();
}
}
[ViewVariables] public bool Empty => IsEmpty();
private bool IsEmpty()
{
var drainAvailable = EntitySystem.Get<SolutionContainerSystem>()
.DrainAvailable(Owner);
return drainAvailable <= 0;
}
[DataField("openSounds")]
private SoundSpecifier _openSounds = new SoundCollectionSpecifier("canOpenSounds");
[DataField("pressurized")]
private bool _pressurized = default;
[DataField("burstSound")]
private SoundSpecifier _burstSound = new SoundPathSpecifier("/Audio/Effects/flash_bang.ogg");
private void OpenedChanged()
{
var solutionSys = EntitySystem.Get<SolutionContainerSystem>();
if (!solutionSys.TryGetSolution(Owner, SolutionName, out _))
{
return;
}
if (Opened)
{
var refillable = Owner.EnsureComponent<RefillableSolutionComponent>();
refillable.Solution = SolutionName;
var drainable = Owner.EnsureComponent<DrainableSolutionComponent>();
drainable.Solution = SolutionName;
}
else
{
Owner.RemoveComponent<RefillableSolutionComponent>();
Owner.RemoveComponent<DrainableSolutionComponent>();
}
}
// TODO move to DrinkSystem
public void UpdateAppearance()
{
if (!Owner.TryGetComponent(out AppearanceComponent? appearance) ||
!Owner.HasComponent<SolutionContainerManagerComponent>())
{
return;
}
var drainAvailable = EntitySystem.Get<SolutionContainerSystem>().DrainAvailable(Owner);
appearance.SetData(SharedFoodComponent.FoodVisuals.Visual, drainAvailable.Float());
}
bool IUse.UseEntity(UseEntityEventArgs args)
{
if (!Opened)
{
//Do the opening stuff like playing the sounds.
SoundSystem.Play(Filter.Pvs(args.User), _openSounds.GetSound(), args.User, AudioParams.Default);
Opened = true;
return false;
}
if (!Owner.HasComponent<SolutionContainerManagerComponent>() ||
EntitySystem.Get<SolutionContainerSystem>().DrainAvailable(Owner) <= 0)
{
args.User.PopupMessage(Loc.GetString("drink-component-on-use-is-empty", ("owner", Owner)));
return true;
}
return TryUseDrink(args.User, args.User);
}
//Force feeding a drink to someone.
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return false;
}
return TryUseDrink(eventArgs.User, eventArgs.Target, true);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (!Opened || !inDetailsRange)
{
return;
}
var color = Empty ? "gray" : "yellow";
var openedText =
Loc.GetString(Empty ? "drink-component-on-examine-is-empty" : "drink-component-on-examine-is-opened");
message.AddMarkup(Loc.GetString("drink-component-on-examine-details-text", ("colorName", color), ("text", openedText)));
}
private bool TryUseDrink(IEntity user, IEntity target, bool forced = false)
{
if (!Opened)
{
target.PopupMessage(Loc.GetString("drink-component-try-use-drink-not-open", ("owner", Owner)));
return false;
}
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetDrainableSolution(Owner.Uid, out var interactions) ||
interactions.DrainAvailable <= 0)
{
if (!forced)
{
target.PopupMessage(Loc.GetString("drink-component-try-use-drink-is-empty", ("entity", Owner)));
}
return false;
}
if (!target.TryGetComponent(out SharedBodyComponent? body) ||
!body.TryGetMechanismBehaviors<StomachBehavior>(out var stomachs))
{
target.PopupMessage(Loc.GetString("drink-component-try-use-drink-cannot-drink", ("owner", Owner)));
return false;
}
if (user != target &&
!user.InRangeUnobstructed(target, popup: true))
{
return false;
}
var solutionContainerSystem = EntitySystem.Get<SolutionContainerSystem>();
var transferAmount = ReagentUnit.Min(TransferAmount, interactions.DrainAvailable);
var drain = solutionContainerSystem.Drain(Owner.Uid, interactions, transferAmount);
var firstStomach = stomachs.FirstOrDefault(stomach => stomach.CanTransferSolution(drain));
// All stomach are full or can't handle whatever solution we have.
if (firstStomach == null)
{
target.PopupMessage(Loc.GetString("drink-component-try-use-drink-had-enough", ("owner", Owner)));
if (Owner.EntityManager.TryGetEntity(Owner.Uid, out var interactionEntity)
&& !interactionEntity.HasComponent<RefillableSolutionComponent>())
{
drain.SpillAt(target, "PuddleSmear");
return false;
}
solutionContainerSystem.Refill(Owner.Uid, interactions, drain);
return false;
}
SoundSystem.Play(Filter.Pvs(target), _useSound.GetSound(), target, AudioParams.Default.WithVolume(-2f));
target.PopupMessage(Loc.GetString("drink-component-try-use-drink-success-slurp"));
UpdateAppearance();
// TODO: Account for partial transfer.
drain.DoEntityReaction(target, ReactionMethod.Ingestion);
firstStomach.TryTransferSolution(drain);
return true;
}
void ILand.Land(LandEventArgs eventArgs)
{
if (_pressurized &&
!Opened &&
_random.Prob(0.25f) &&
EntitySystem.Get<SolutionContainerSystem>().TryGetDrainableSolution(Owner.Uid, out var interactions))
{
Opened = true;
var solution = EntitySystem.Get<SolutionContainerSystem>()
.Drain(Owner.Uid, interactions, interactions.DrainAvailable);
solution.SpillAt(Owner, "PuddleSmear");
SoundSystem.Play(Filter.Pvs(Owner), _burstSound.GetSound(), Owner, AudioParams.Default.WithVolume(-4));
}
}
}
}