Files
tbd-station-14/Content.Server/Chemistry/Components/HyposprayComponent.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

132 lines
5.0 KiB
C#

using Content.Server.Interaction.Components;
using Content.Server.MobState.States;
using Content.Server.Weapon.Melee;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Notification.Managers;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components
{
[RegisterComponent]
public sealed class HyposprayComponent : SharedHyposprayComponent
{
[DataField("ClumsyFailChance")]
[ViewVariables(VVAccess.ReadWrite)]
public float ClumsyFailChance { get; set; } = 0.5f;
[DataField("TransferAmount")]
[ViewVariables(VVAccess.ReadWrite)]
public ReagentUnit TransferAmount { get; set; } = ReagentUnit.New(5);
[DataField("InjectSound")]
private SoundSpecifier _injectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
protected override void Initialize()
{
base.Initialize();
Dirty();
}
public bool TryDoInject(IEntity? target, IEntity user)
{
if (target == null || !EligibleEntity(target))
return false;
string? msgFormat = null;
if (target == user)
{
msgFormat = "hypospray-component-inject-self-message";
}
else if (EligibleEntity(user) && ClumsyComponent.TryRollClumsy(user, ClumsyFailChance))
{
msgFormat = "hypospray-component-inject-self-clumsy-message";
target = user;
}
var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
solutionsSys.TryGetSolution(Owner, SolutionName, out var hypoSpraySolution);
if (hypoSpraySolution == null || hypoSpraySolution.CurrentVolume == 0)
{
user.PopupMessageCursor(Loc.GetString("hypospray-component-empty-message"));
return true;
}
if (!solutionsSys.TryGetInjectableSolution(target.Uid, out var targetSolution))
{
user.PopupMessage(user,
Loc.GetString("hypospray-cant-inject", ("target", target)));
return false;
}
user.PopupMessage(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message",
("other", target)));
if (target != user)
{
target.PopupMessage(Loc.GetString("hypospray-component-feel-prick-message"));
var meleeSys = EntitySystem.Get<MeleeWeaponSystem>();
var angle = Angle.FromWorldVec(target.Transform.WorldPosition - user.Transform.WorldPosition);
meleeSys.SendLunge(angle, user);
}
SoundSystem.Play(Filter.Pvs(user), _injectSound.GetSound(), user);
// Get transfer amount. May be smaller than _transferAmount if not enough room
var realTransferAmount = ReagentUnit.Min(TransferAmount, targetSolution.AvailableVolume);
if (realTransferAmount <= 0)
{
user.PopupMessage(user,
Loc.GetString("hypospray-component-transfer-already-full-message",
("owner", target)));
return true;
}
// Move units from attackSolution to targetSolution
var removedSolution =
EntitySystem.Get<SolutionContainerSystem>()
.SplitSolution(Owner.Uid, hypoSpraySolution, realTransferAmount);
if (!targetSolution.CanAddSolution(removedSolution))
{
return true;
}
removedSolution.DoEntityReaction(target, ReactionMethod.Injection);
EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(target.Uid, targetSolution, removedSolution);
static bool EligibleEntity(IEntity entity)
{
// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
return entity.HasComponent<SharedChemMasterComponent>()
&& entity.HasComponent<MobStateComponent>();
}
return true;
}
public override ComponentState GetComponentState(ICommonSession player)
{
var solutionSys = Owner.EntityManager.EntitySysManager.GetEntitySystem<SolutionContainerSystem>();
return solutionSys.TryGetSolution(Owner, SolutionName, out var solution)
? new HyposprayComponentState(solution.CurrentVolume, solution.MaxVolume)
: new HyposprayComponentState(ReagentUnit.Zero, ReagentUnit.Zero);
}
}
}