* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
132 lines
5.0 KiB
C#
132 lines
5.0 KiB
C#
using Content.Server.Interaction.Components;
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using Content.Server.MobState.States;
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using Content.Server.Weapon.Melee;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components
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{
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[RegisterComponent]
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public sealed class HyposprayComponent : SharedHyposprayComponent
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{
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[DataField("ClumsyFailChance")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float ClumsyFailChance { get; set; } = 0.5f;
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[DataField("TransferAmount")]
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit TransferAmount { get; set; } = ReagentUnit.New(5);
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[DataField("InjectSound")]
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private SoundSpecifier _injectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
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protected override void Initialize()
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{
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base.Initialize();
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Dirty();
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}
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public bool TryDoInject(IEntity? target, IEntity user)
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{
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if (target == null || !EligibleEntity(target))
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return false;
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string? msgFormat = null;
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if (target == user)
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{
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msgFormat = "hypospray-component-inject-self-message";
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}
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else if (EligibleEntity(user) && ClumsyComponent.TryRollClumsy(user, ClumsyFailChance))
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{
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msgFormat = "hypospray-component-inject-self-clumsy-message";
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target = user;
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}
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var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
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solutionsSys.TryGetSolution(Owner, SolutionName, out var hypoSpraySolution);
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if (hypoSpraySolution == null || hypoSpraySolution.CurrentVolume == 0)
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{
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user.PopupMessageCursor(Loc.GetString("hypospray-component-empty-message"));
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return true;
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}
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if (!solutionsSys.TryGetInjectableSolution(target.Uid, out var targetSolution))
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{
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user.PopupMessage(user,
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Loc.GetString("hypospray-cant-inject", ("target", target)));
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return false;
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}
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user.PopupMessage(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message",
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("other", target)));
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if (target != user)
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{
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target.PopupMessage(Loc.GetString("hypospray-component-feel-prick-message"));
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var meleeSys = EntitySystem.Get<MeleeWeaponSystem>();
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var angle = Angle.FromWorldVec(target.Transform.WorldPosition - user.Transform.WorldPosition);
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meleeSys.SendLunge(angle, user);
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}
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SoundSystem.Play(Filter.Pvs(user), _injectSound.GetSound(), user);
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// Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount = ReagentUnit.Min(TransferAmount, targetSolution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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user.PopupMessage(user,
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Loc.GetString("hypospray-component-transfer-already-full-message",
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("owner", target)));
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return true;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution =
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EntitySystem.Get<SolutionContainerSystem>()
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.SplitSolution(Owner.Uid, hypoSpraySolution, realTransferAmount);
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if (!targetSolution.CanAddSolution(removedSolution))
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{
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return true;
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}
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removedSolution.DoEntityReaction(target, ReactionMethod.Injection);
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EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(target.Uid, targetSolution, removedSolution);
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static bool EligibleEntity(IEntity entity)
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{
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// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
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// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
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return entity.HasComponent<SharedChemMasterComponent>()
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&& entity.HasComponent<MobStateComponent>();
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}
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return true;
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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var solutionSys = Owner.EntityManager.EntitySysManager.GetEntitySystem<SolutionContainerSystem>();
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return solutionSys.TryGetSolution(Owner, SolutionName, out var solution)
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? new HyposprayComponentState(solution.CurrentVolume, solution.MaxVolume)
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: new HyposprayComponentState(ReagentUnit.Zero, ReagentUnit.Zero);
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}
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}
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}
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