* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Botany.Components
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{
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[RegisterComponent]
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public class ProduceComponent : Component, ISerializationHooks
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{
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public override string Name => "Produce";
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public const string SolutionName = "produce";
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[DataField("seed")] private string? _seedName;
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[ViewVariables]
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public Seed? Seed
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{
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get => _seedName != null ? IoCManager.Resolve<IPrototypeManager>().Index<Seed>(_seedName) : null;
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set => _seedName = value?.ID;
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}
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public float Potency => Seed?.Potency ?? 0;
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public void Grown()
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{
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if (Seed == null)
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return;
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.LayerSetRSI(0, Seed.PlantRsi);
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sprite.LayerSetState(0, Seed.PlantIconState);
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}
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EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(Owner.Uid);
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var solutionContainer = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, SolutionName);
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if (solutionContainer == null)
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{
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Logger.Warning($"No solution container found in {nameof(ProduceComponent)}.");
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return;
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}
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foreach (var (chem, quantity) in Seed.Chemicals)
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{
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var amount = ReagentUnit.New(quantity.Min);
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if (quantity.PotencyDivisor > 0 && Potency > 0)
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amount += ReagentUnit.New(Potency / quantity.PotencyDivisor);
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amount = ReagentUnit.New((int) MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
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solutionContainer.MaxVolume += amount;
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solutionContainer.AddReagent(chem, amount);
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}
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}
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}
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}
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