Files
tbd-station-14/Content.Server/Botany/Components/ProduceComponent.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

63 lines
2.2 KiB
C#

using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Botany.Components
{
[RegisterComponent]
public class ProduceComponent : Component, ISerializationHooks
{
public override string Name => "Produce";
public const string SolutionName = "produce";
[DataField("seed")] private string? _seedName;
[ViewVariables]
public Seed? Seed
{
get => _seedName != null ? IoCManager.Resolve<IPrototypeManager>().Index<Seed>(_seedName) : null;
set => _seedName = value?.ID;
}
public float Potency => Seed?.Potency ?? 0;
public void Grown()
{
if (Seed == null)
return;
if (Owner.TryGetComponent(out SpriteComponent? sprite))
{
sprite.LayerSetRSI(0, Seed.PlantRsi);
sprite.LayerSetState(0, Seed.PlantIconState);
}
EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(Owner.Uid);
var solutionContainer = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, SolutionName);
if (solutionContainer == null)
{
Logger.Warning($"No solution container found in {nameof(ProduceComponent)}.");
return;
}
foreach (var (chem, quantity) in Seed.Chemicals)
{
var amount = ReagentUnit.New(quantity.Min);
if (quantity.PotencyDivisor > 0 && Potency > 0)
amount += ReagentUnit.New(Potency / quantity.PotencyDivisor);
amount = ReagentUnit.New((int) MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
solutionContainer.MaxVolume += amount;
solutionContainer.AddReagent(chem, amount);
}
}
}
}