Files
tbd-station-14/Content.IntegrationTests/Tests/Fluids/PuddleTest.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

228 lines
7.8 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.Fluids.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Fluids
{
[TestFixture]
[TestOf(typeof(PuddleComponent))]
public class PuddleTest : ContentIntegrationTest
{
[Test]
public async Task TilePuddleTest()
{
var server = StartServerDummyTicker();
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var pauseManager = server.ResolveDependency<IPauseManager>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
EntityCoordinates coordinates = default;
// Build up test environment
server.Post(() =>
{
// Create a one tile grid to spill onto
var mapId = mapManager.CreateMap();
pauseManager.AddUninitializedMap(mapId);
var gridId = new GridId(1);
if (!mapManager.TryGetGrid(gridId, out var grid))
{
grid = mapManager.CreateGrid(mapId, gridId);
}
var tileDefinition = tileDefinitionManager["underplating"];
var tile = new Tile(tileDefinition.TileId);
coordinates = grid.ToCoordinates();
grid.SetTile(coordinates, tile);
pauseManager.DoMapInitialize(mapId);
});
await server.WaitIdleAsync();
server.Assert(() =>
{
var solution = new Solution("water", ReagentUnit.New(20));
var puddle = solution.SpillAt(coordinates, "PuddleSmear");
Assert.NotNull(puddle);
});
await server.WaitIdleAsync();
}
[Test]
public async Task SpaceNoPuddleTest()
{
var server = StartServerDummyTicker();
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var pauseManager = server.ResolveDependency<IPauseManager>();
IMapGrid grid = null;
// Build up test environment
server.Post(() =>
{
var mapId = mapManager.CreateMap();
pauseManager.AddUninitializedMap(mapId);
var gridId = new GridId(1);
if (!mapManager.TryGetGrid(gridId, out grid))
{
grid = mapManager.CreateGrid(mapId, gridId);
}
});
await server.WaitIdleAsync();
server.Assert(() =>
{
var coordinates = grid.ToCoordinates();
var solution = new Solution("water", ReagentUnit.New(20));
var puddle = solution.SpillAt(coordinates, "PuddleSmear");
Assert.Null(puddle);
});
await server.WaitIdleAsync();
}
[Test]
public async Task PuddlePauseTest()
{
var server = StartServer();
await server.WaitIdleAsync();
var sMapManager = server.ResolveDependency<IMapManager>();
var sPauseManager = server.ResolveDependency<IPauseManager>();
var sTileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
var sGameTiming = server.ResolveDependency<IGameTiming>();
var sEntityManager = server.ResolveDependency<IEntityManager>();
MapId sMapId = default;
IMapGrid sGrid;
GridId sGridId = default;
IEntity sGridEntity = null;
EntityCoordinates sCoordinates = default;
// Spawn a paused map with one tile to spawn puddles on
await server.WaitPost(() =>
{
sMapId = sMapManager.CreateMap();
sPauseManager.SetMapPaused(sMapId, true);
sGrid = sMapManager.CreateGrid(sMapId);
sGridId = sGrid.Index;
sGridEntity = sEntityManager.GetEntity(sGrid.GridEntityId);
sGridEntity.Paused = true; // See https://github.com/space-wizards/RobustToolbox/issues/1444
var tileDefinition = sTileDefinitionManager["underplating"];
var tile = new Tile(tileDefinition.TileId);
sCoordinates = sGrid.ToCoordinates();
sGrid.SetTile(sCoordinates, tile);
});
// Check that the map and grid are paused
await server.WaitAssertion(() =>
{
Assert.True(sPauseManager.IsGridPaused(sGridId));
Assert.True(sPauseManager.IsMapPaused(sMapId));
Assert.True(sGridEntity.Paused);
});
float sEvaporateTime = default;
PuddleComponent sPuddle = null;
ReagentUnit sPuddleStartingVolume = default;
// Spawn a puddle
await server.WaitAssertion(() =>
{
var solution = new Solution("water", ReagentUnit.New(20));
sPuddle = solution.SpillAt(sCoordinates, "PuddleSmear");
// Check that the puddle was created
Assert.NotNull(sPuddle);
sPuddle.Owner.Paused = true; // See https://github.com/space-wizards/RobustToolbox/issues/1445
Assert.True(sPuddle.Owner.Paused);
// Check that the puddle is going to evaporate
Assert.Positive(sPuddle.EvaporateTime);
// Should have a timer component added to it for evaporation
Assert.True(sPuddle.Owner.TryGetComponent(out TimerComponent _));
sEvaporateTime = sPuddle.EvaporateTime;
sPuddleStartingVolume = sPuddle.CurrentVolume;
});
// Wait enough time for it to evaporate if it was unpaused
var sTimeToWait = (5 + (int) Math.Ceiling(sEvaporateTime * sGameTiming.TickRate)) * 2;
await server.WaitRunTicks(sTimeToWait);
// No evaporation due to being paused
await server.WaitAssertion(() =>
{
Assert.True(sPuddle.Owner.Paused);
Assert.True(sPuddle.Owner.TryGetComponent(out TimerComponent _));
// Check that the puddle still exists
Assert.False(sPuddle.Owner.Deleted);
});
// Unpause the map
await server.WaitPost(() =>
{
sPauseManager.SetMapPaused(sMapId, false);
});
// Check that the map, grid and puddle are unpaused
await server.WaitAssertion(() =>
{
Assert.False(sPauseManager.IsMapPaused(sMapId));
Assert.False(sPauseManager.IsGridPaused(sGridId));
Assert.False(sPuddle.Owner.Paused);
// Check that the puddle still exists
Assert.False(sPuddle.Owner.Deleted);
});
// Wait enough time for it to evaporate
await server.WaitRunTicks(sTimeToWait);
// Puddle evaporation should have ticked
await server.WaitAssertion(() =>
{
// Check that the puddle is unpaused
Assert.False(sPuddle.Owner.Paused);
// Check that the puddle has evaporated some of its volume
Assert.That(sPuddle.CurrentVolume, Is.LessThan(sPuddleStartingVolume));
// If its new volume is zero it should have been deleted
if (sPuddle.CurrentVolume == ReagentUnit.Zero)
{
Assert.True(sPuddle.Deleted);
}
});
}
}
}