Files
tbd-station-14/Content.IntegrationTests/Tests/Chemistry/TryAllReactionsTest.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

76 lines
2.9 KiB
C#

using System;
using System.Linq;
using System.Threading.Tasks;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reaction;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.IntegrationTests.Tests.Chemistry
{
[TestFixture]
[TestOf(typeof(ReactionPrototype))]
public class TryAllReactionsTest : ContentIntegrationTest
{
[Test]
public async Task TryAllTest()
{
var server = StartServerDummyTicker();
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var prototypeManager = server.ResolveDependency<IPrototypeManager>();
foreach (var reactionPrototype in prototypeManager.EnumeratePrototypes<ReactionPrototype>())
{
//since i have no clue how to isolate each loop assert-wise im just gonna throw this one in for good measure
Console.WriteLine($"Testing {reactionPrototype.ID}");
IEntity beaker;
Solution component = null;
server.Assert(() =>
{
mapManager.CreateNewMapEntity(MapId.Nullspace);
beaker = entityManager.SpawnEntity("BluespaceBeaker", MapCoordinates.Nullspace);
Assert.That(EntitySystem.Get<SolutionContainerSystem>()
.TryGetSolution(beaker, "beaker", out component));
foreach (var (id, reactant) in reactionPrototype.Reactants)
{
Assert.That(EntitySystem.Get<SolutionContainerSystem>()
.TryAddReagent(beaker.Uid, component, id, reactant.Amount, out var quantity));
Assert.That(reactant.Amount, Is.EqualTo(quantity));
}
});
await server.WaitIdleAsync();
server.Assert(() =>
{
//you just got linq'd fool
//(i'm sorry)
var foundProductsMap = reactionPrototype.Products
.Concat(reactionPrototype.Reactants.Where(x => x.Value.Catalyst).ToDictionary(x => x.Key, x => x.Value.Amount))
.ToDictionary(x => x, x => false);
foreach (var reagent in component.Contents)
{
Assert.That(foundProductsMap.TryFirstOrNull(x => x.Key.Key == reagent.ReagentId && x.Key.Value == reagent.Quantity, out var foundProduct));
foundProductsMap[foundProduct.Value.Key] = true;
}
Assert.That(foundProductsMap.All(x => x.Value));
});
}
}
}
}