* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
76 lines
2.9 KiB
C#
76 lines
2.9 KiB
C#
using System;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using Content.Shared.Chemistry.Components;
|
|
using Content.Shared.Chemistry.EntitySystems;
|
|
using Content.Shared.Chemistry.Reaction;
|
|
using NUnit.Framework;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.IntegrationTests.Tests.Chemistry
|
|
{
|
|
[TestFixture]
|
|
[TestOf(typeof(ReactionPrototype))]
|
|
public class TryAllReactionsTest : ContentIntegrationTest
|
|
{
|
|
[Test]
|
|
public async Task TryAllTest()
|
|
{
|
|
var server = StartServerDummyTicker();
|
|
|
|
await server.WaitIdleAsync();
|
|
|
|
var mapManager = server.ResolveDependency<IMapManager>();
|
|
var entityManager = server.ResolveDependency<IEntityManager>();
|
|
var prototypeManager = server.ResolveDependency<IPrototypeManager>();
|
|
|
|
foreach (var reactionPrototype in prototypeManager.EnumeratePrototypes<ReactionPrototype>())
|
|
{
|
|
//since i have no clue how to isolate each loop assert-wise im just gonna throw this one in for good measure
|
|
Console.WriteLine($"Testing {reactionPrototype.ID}");
|
|
|
|
IEntity beaker;
|
|
Solution component = null;
|
|
|
|
server.Assert(() =>
|
|
{
|
|
mapManager.CreateNewMapEntity(MapId.Nullspace);
|
|
|
|
beaker = entityManager.SpawnEntity("BluespaceBeaker", MapCoordinates.Nullspace);
|
|
Assert.That(EntitySystem.Get<SolutionContainerSystem>()
|
|
.TryGetSolution(beaker, "beaker", out component));
|
|
foreach (var (id, reactant) in reactionPrototype.Reactants)
|
|
{
|
|
Assert.That(EntitySystem.Get<SolutionContainerSystem>()
|
|
.TryAddReagent(beaker.Uid, component, id, reactant.Amount, out var quantity));
|
|
Assert.That(reactant.Amount, Is.EqualTo(quantity));
|
|
}
|
|
});
|
|
|
|
await server.WaitIdleAsync();
|
|
|
|
server.Assert(() =>
|
|
{
|
|
//you just got linq'd fool
|
|
//(i'm sorry)
|
|
var foundProductsMap = reactionPrototype.Products
|
|
.Concat(reactionPrototype.Reactants.Where(x => x.Value.Catalyst).ToDictionary(x => x.Key, x => x.Value.Amount))
|
|
.ToDictionary(x => x, x => false);
|
|
foreach (var reagent in component.Contents)
|
|
{
|
|
Assert.That(foundProductsMap.TryFirstOrNull(x => x.Key.Key == reagent.ReagentId && x.Key.Value == reagent.Quantity, out var foundProduct));
|
|
foundProductsMap[foundProduct.Value.Key] = true;
|
|
}
|
|
|
|
Assert.That(foundProductsMap.All(x => x.Value));
|
|
});
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|