Files
tbd-station-14/Content.Client/Chemistry/Visualizers/SolutionContainerVisualizer.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

59 lines
2.2 KiB
C#

using System;
using Content.Shared.Chemistry.EntitySystems;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Chemistry.Visualizers
{
[UsedImplicitly]
public class SolutionContainerVisualizer : AppearanceVisualizer
{
[DataField("maxFillLevels")] private int _maxFillLevels = 0;
[DataField("fillBaseName")] private string? _fillBaseName = null;
[DataField("layer")] private SolutionContainerLayers _layer = SolutionContainerLayers.Fill;
[DataField("changeColor")] private bool _changeColor = true;
[DataField("emptySpriteName")] private string? _emptySpriteName = null;
[DataField("emptySpriteColor")] private Color _emptySpriteColor = Color.White;
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (_maxFillLevels <= 0 || _fillBaseName == null) return;
if (!component.TryGetData(SolutionContainerVisuals.VisualState,
out SolutionContainerVisualState state)) return;
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
if (!sprite.LayerMapTryGet(_layer, out var fillLayer)) return;
var fillPercent = state.FilledVolumePercent;
var closestFillSprite = (int) Math.Round(fillPercent * _maxFillLevels);
if (closestFillSprite > 0)
{
sprite.LayerSetVisible(fillLayer, true);
var stateName = _fillBaseName + closestFillSprite;
sprite.LayerSetState(fillLayer, stateName);
if (_changeColor)
sprite.LayerSetColor(fillLayer, state.Color);
}
else
{
if (_emptySpriteName == null)
sprite.LayerSetVisible(fillLayer, false);
else
{
sprite.LayerSetState(fillLayer, _emptySpriteName);
if (_changeColor)
sprite.LayerSetColor(fillLayer, _emptySpriteColor);
}
}
}
}
}