* start of space ninja midround antag * suit has powercell, can be upgraded only (not replaced with equal or worse battery) * add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks * 💀 * add basic suit power display that uses stamina rsi * add draining apc/sub/smes - no wires yet * add research downloading * ninja starts implanted, move some stuff to yaml * add Automated field to OnUseTimerTrigger * implement spider charge and objective * fix client crash when taking suit off, some refactor * add survive condition and tweak locale * add comms console icon for objective * add calling in a threat - currently revenant and dragon * combine all glove abilities * locale * spark sounds when draining, refactoring * toggle is actually toggle now * prevent crash if disabling stealth with outline * add antag ctrl for ninja, hopefully show greentext * fix greentext and some other things * disabling gloves if taken off or suit taken off * basic energy katana, change ninja loadout * recallable katana, refactoring * start of dash - not done yet * katana dashing ability * merge upstream + compiling, make AutomatedTimer its own component * docs and stuff * partial refactor of glove abilities, still need to move handling * make dooremaggedevent by ref * move bunch of stuff to shared - broken * clean ninja antag verb * doc * mark rule config fields as required * fix client crash * wip systems refactor * big refactor of systems * fuck * make TryDoElectrocution callable from shared * finish refactoring? * no guns * start with internals on * clean up glove abilities, add range check * create soap, in place of ninja throwing stars * add emp suit ability * able to eat chefs stolen food in space * stuff, tell client when un/cloaked but there is bug with gloves * fix prediction breaking gloves on client * ninja soap despawns after a minute * ninja spawns outside the station now, with gps + station coords to navigate * add cooldown to stun ability * cant use glove abilities in combat mode * require empty hand to use glove abilities * use ghost role spawner * Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> * some review changes * show powercell charge on examine * new is needed * address some reviews * ninja starts with jetpack, i hope * partial feedback * uhh * pro * remove pirate from threats list * use doafter refactor * pro i gave skeleton jetpack * some stuff * use auto gen state * mr handy * use EntityQueryEnumerator * cleanup * spider charge target anti-troll * mmmmmm --------- Co-authored-by: deltanedas <deltanedas@laptop> Co-authored-by: deltanedas <user@zenith> Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
152 lines
4.4 KiB
C#
152 lines
4.4 KiB
C#
using Content.Shared.Actions;
|
|
using Content.Shared.Actions.ActionTypes;
|
|
using Content.Shared.DoAfter;
|
|
using Content.Shared.Ninja.Systems;
|
|
using Content.Shared.Tag;
|
|
using Content.Shared.Toggleable;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
|
using Robust.Shared.Utility;
|
|
using System.Threading;
|
|
|
|
namespace Content.Shared.Ninja.Components;
|
|
|
|
/// <summary>
|
|
/// Component for toggling glove powers.
|
|
/// Powers being enabled is controlled by GlovesEnabledComponent
|
|
/// </summary>
|
|
[Access(typeof(SharedNinjaGlovesSystem))]
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed class NinjaGlovesComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Entity of the ninja using these gloves, usually means enabled
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public EntityUid? User;
|
|
|
|
/// <summary>
|
|
/// The action for toggling ninja gloves abilities
|
|
/// </summary>
|
|
[DataField("toggleAction")]
|
|
public InstantAction ToggleAction = new()
|
|
{
|
|
DisplayName = "action-name-toggle-ninja-gloves",
|
|
Description = "action-desc-toggle-ninja-gloves",
|
|
Priority = -13,
|
|
Event = new ToggleActionEvent()
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Component for emagging doors on click, when gloves are enabled.
|
|
/// Only works on entities with DoorComponent.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed class NinjaDoorjackComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The tag that marks an entity as immune to doorjacking
|
|
/// </summary>
|
|
[DataField("emagImmuneTag", customTypeSerializer: typeof(PrototypeIdSerializer<TagPrototype>))]
|
|
public string EmagImmuneTag = "EmagImmune";
|
|
}
|
|
|
|
/// <summary>
|
|
/// Component for stunning mobs on click, when gloves are enabled.
|
|
/// Knocks them down for a bit and deals shock damage.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed class NinjaStunComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Joules required in the suit to stun someone. Defaults to 10 uses on a small battery.
|
|
/// </summary>
|
|
[DataField("stunCharge")]
|
|
public float StunCharge = 36.0f;
|
|
|
|
/// <summary>
|
|
/// Shock damage dealt when stunning someone
|
|
/// </summary>
|
|
[DataField("stunDamage")]
|
|
public int StunDamage = 5;
|
|
|
|
/// <summary>
|
|
/// Time that someone is stunned for, stacks if done multiple times.
|
|
/// </summary>
|
|
[DataField("stunTime")]
|
|
public TimeSpan StunTime = TimeSpan.FromSeconds(3);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Component for draining power from APCs/substations/SMESes, when gloves are enabled.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed class NinjaDrainComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Conversion rate between joules in a device and joules added to suit.
|
|
/// Should be very low since powercells store nothing compared to even an APC.
|
|
/// </summary>
|
|
[DataField("drainEfficiency")]
|
|
public float DrainEfficiency = 0.001f;
|
|
|
|
/// <summary>
|
|
/// Time that the do after takes to drain charge from a battery, in seconds
|
|
/// </summary>
|
|
[DataField("drainTime")]
|
|
public float DrainTime = 1f;
|
|
|
|
[DataField("sparkSound")]
|
|
public SoundSpecifier SparkSound = new SoundCollectionSpecifier("sparks");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Component for downloading research nodes from a R&D server, when gloves are enabled.
|
|
/// Requirement for greentext.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed class NinjaDownloadComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Time taken to download research from a server
|
|
/// </summary>
|
|
[DataField("downloadTime")]
|
|
public float DownloadTime = 20f;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Component for hacking a communications console to call in a threat.
|
|
/// Called threat is rolled from the ninja gamerule config.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed class NinjaTerrorComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Time taken to hack the console
|
|
/// </summary>
|
|
[DataField("terrorTime")]
|
|
public float TerrorTime = 20f;
|
|
}
|
|
|
|
/// <summary>
|
|
/// DoAfter event for drain ability.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public sealed class DrainDoAfterEvent : SimpleDoAfterEvent { }
|
|
|
|
/// <summary>
|
|
/// DoAfter event for research download ability.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public sealed class DownloadDoAfterEvent : SimpleDoAfterEvent { }
|
|
|
|
/// <summary>
|
|
/// DoAfter event for comms console terror ability.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public sealed class TerrorDoAfterEvent : SimpleDoAfterEvent { }
|