* start of space ninja midround antag * suit has powercell, can be upgraded only (not replaced with equal or worse battery) * add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks * 💀 * add basic suit power display that uses stamina rsi * add draining apc/sub/smes - no wires yet * add research downloading * ninja starts implanted, move some stuff to yaml * add Automated field to OnUseTimerTrigger * implement spider charge and objective * fix client crash when taking suit off, some refactor * add survive condition and tweak locale * add comms console icon for objective * add calling in a threat - currently revenant and dragon * combine all glove abilities * locale * spark sounds when draining, refactoring * toggle is actually toggle now * prevent crash if disabling stealth with outline * add antag ctrl for ninja, hopefully show greentext * fix greentext and some other things * disabling gloves if taken off or suit taken off * basic energy katana, change ninja loadout * recallable katana, refactoring * start of dash - not done yet * katana dashing ability * merge upstream + compiling, make AutomatedTimer its own component * docs and stuff * partial refactor of glove abilities, still need to move handling * make dooremaggedevent by ref * move bunch of stuff to shared - broken * clean ninja antag verb * doc * mark rule config fields as required * fix client crash * wip systems refactor * big refactor of systems * fuck * make TryDoElectrocution callable from shared * finish refactoring? * no guns * start with internals on * clean up glove abilities, add range check * create soap, in place of ninja throwing stars * add emp suit ability * able to eat chefs stolen food in space * stuff, tell client when un/cloaked but there is bug with gloves * fix prediction breaking gloves on client * ninja soap despawns after a minute * ninja spawns outside the station now, with gps + station coords to navigate * add cooldown to stun ability * cant use glove abilities in combat mode * require empty hand to use glove abilities * use ghost role spawner * Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> * some review changes * show powercell charge on examine * new is needed * address some reviews * ninja starts with jetpack, i hope * partial feedback * uhh * pro * remove pirate from threats list * use doafter refactor * pro i gave skeleton jetpack * some stuff * use auto gen state * mr handy * use EntityQueryEnumerator * cleanup * spider charge target anti-troll * mmmmmm --------- Co-authored-by: deltanedas <deltanedas@laptop> Co-authored-by: deltanedas <user@zenith> Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
51 lines
991 B
C#
51 lines
991 B
C#
namespace Content.Shared.Alert
|
|
{
|
|
/// <summary>
|
|
/// Every kind of alert. Corresponds to alertType field in alert prototypes defined in YML
|
|
/// NOTE: Using byte for a compact encoding when sending this in messages, can upgrade
|
|
/// to ushort
|
|
/// </summary>
|
|
public enum AlertType : byte
|
|
{
|
|
Error,
|
|
LowOxygen,
|
|
LowPressure,
|
|
HighPressure,
|
|
Fire,
|
|
Cold,
|
|
Hot,
|
|
Weightless,
|
|
Stun,
|
|
Handcuffed,
|
|
Ensnared,
|
|
Buckled,
|
|
HumanCrit,
|
|
HumanDead,
|
|
HumanHealth,
|
|
PilotingShuttle,
|
|
Peckish,
|
|
Starving,
|
|
Thirsty,
|
|
Parched,
|
|
Stamina,
|
|
Pulled,
|
|
Pulling,
|
|
Magboots,
|
|
Internals,
|
|
Toxins,
|
|
Muted,
|
|
VowOfSilence,
|
|
VowBroken,
|
|
Essence,
|
|
Corporeal,
|
|
Debug1,
|
|
Debug2,
|
|
Debug3,
|
|
Debug4,
|
|
Debug5,
|
|
Debug6,
|
|
SuitPower
|
|
}
|
|
|
|
}
|