Files
tbd-station-14/Content.Server/GameTicking/Rules/Configurations/NinjaRuleConfiguration.cs
deltanedas c1cda0dbf8 [Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag

* suit has powercell, can be upgraded only (not replaced with equal or worse battery)

* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks

* 💀

* add basic suit power display that uses stamina rsi

* add draining apc/sub/smes - no wires yet

* add research downloading

* ninja starts implanted, move some stuff to yaml

* add Automated field to OnUseTimerTrigger

* implement spider charge and objective

* fix client crash when taking suit off, some refactor

* add survive condition and tweak locale

* add comms console icon for objective

* add calling in a threat - currently revenant and dragon

* combine all glove abilities

* locale

* spark sounds when draining, refactoring

* toggle is actually toggle now

* prevent crash if disabling stealth with outline

* add antag ctrl for ninja, hopefully show greentext

* fix greentext and some other things

* disabling gloves if taken off or suit taken off

* basic energy katana, change ninja loadout

* recallable katana, refactoring

* start of dash - not done yet

* katana dashing ability

* merge upstream + compiling, make AutomatedTimer its own component

* docs and stuff

* partial refactor of glove abilities, still need to move handling

* make dooremaggedevent by ref

* move bunch of stuff to shared - broken

* clean ninja antag verb

* doc

* mark rule config fields as required

* fix client crash

* wip systems refactor

* big refactor of systems

* fuck

* make TryDoElectrocution callable from shared

* finish refactoring?

* no guns

* start with internals on

* clean up glove abilities, add range check

* create soap, in place of ninja throwing stars

* add emp suit ability

* able to eat chefs stolen food in space

* stuff, tell client when un/cloaked but there is bug with gloves

* fix prediction breaking gloves on client

* ninja soap despawns after a minute

* ninja spawns outside the station now, with gps + station coords to navigate

* add cooldown to stun ability

* cant use glove abilities in combat mode

* require empty hand to use glove abilities

* use ghost role spawner

* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* some review changes

* show powercell charge on examine

* new is needed

* address some reviews

* ninja starts with jetpack, i hope

* partial feedback

* uhh

* pro

* remove pirate from threats list

* use doafter refactor

* pro i gave skeleton jetpack

* some stuff

* use auto gen state

* mr handy

* use EntityQueryEnumerator

* cleanup

* spider charge target anti-troll

* mmmmmm

---------

Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00

67 lines
2.5 KiB
C#

using Content.Server.Objectives;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server.GameTicking.Rules.Configurations;
/// <summary>
/// Configuration for the Space Ninja antag.
/// </summary>
public sealed class NinjaRuleConfiguration : StationEventRuleConfiguration
{
/// <summary>
/// List of objective prototype ids to add
/// </summary>
[DataField("objectives", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<ObjectivePrototype>))]
public readonly List<string> Objectives = new();
// TODO: move to job and use job???
/// <summary>
/// List of implants to inject on spawn
/// </summary>
[DataField("implants", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
public readonly List<string> Implants = new();
/// <summary>
/// List of threats that can be called in
/// </summary>
[DataField("threats", required: true)]
public readonly List<Threat> Threats = new();
/// <summary>
/// Sound played when making the player a ninja via antag control or ghost role
/// </summary>
[DataField("greetingSound", customTypeSerializer: typeof(SoundSpecifierTypeSerializer))]
public SoundSpecifier? GreetingSound = new SoundPathSpecifier("/Audio/Misc/ninja_greeting.ogg");
/// <summary>
/// Distance that the ninja spawns from the station's half AABB radius
/// </summary>
[DataField("spawnDistance")]
public float SpawnDistance = 20f;
}
/// <summary>
/// A threat that can be called in to the station by a ninja hacking a communications console.
/// Generally some kind of mid-round antag, though you could make it call in scrubber backflow if you wanted to.
/// You wouldn't do that, right?
/// </summary>
[DataDefinition]
public sealed class Threat
{
/// <summary>
/// Locale id for the announcement to be made from CentCom.
/// </summary>
[DataField("announcement")]
public readonly string Announcement = default!;
/// <summary>
/// The game rule for the threat to be added, it should be able to work when added mid-round otherwise this will do nothing.
/// </summary>
[DataField("rule", customTypeSerializer: typeof(PrototypeIdSerializer<GameRulePrototype>))]
public readonly string Rule = default!;
}