* Fix typo in `MinorAntagonists.xml` Buisness → Business * Fix typo in `YourFirstCharacter.xml` Buisness → Business
55 lines
3.0 KiB
XML
55 lines
3.0 KiB
XML
<Document>
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# The Captains and the Clowns
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This is a guide for editing your character's appearance. Make sure you read Character Creation first.
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Upon creating your character, you may be intimidated by your vast range of options.
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It's okay to make your first character [color=#a4885c]randomized[/color] and roll with it, even experienced players do it.
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Making your first character doesn't have to be precise, either. You can [color=#a4885c]wing it[/color] and see what happens.
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If you'd like to be [color=#a4885c]methodical[/color], though, creating a character is easy to do one step at a time.
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## Choosing a Species
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Most species have minor differences, which you can read about under the [color=#a4885c]Species[/color] entry.
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However, you may find that it's easier to make your first character as a human, moth, dwarf or reptilian.
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This shouldn't discourage you from getting creative with your character, though.
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This guide will assume you are creating a human, but the process is similar across all species.
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## Minor Characteristics
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These include:
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- Age (18-29 for young, 30-59 for middle-aged, 60+ for old)
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- Sex (your sprite, as seen by toggling "Show clothing")
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- Pronouns (what the game will refer to you as)
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- Skin color (may be a slider or RGB depending on species)
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- Eye color (RGB)
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- Hair color (RGB)
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These are minor changes and have little effect on gameplay. This is what players will read when they [color=#a4885c]examine you[/color]. ("young man")
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## Hair and Facial Hair
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Again, you may be intimidated by the vast range of options. That's okay.
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[color=#a4885c]Take your time with it.[/color] You can skim or click through each of the options and find which one you like.
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Sometimes it's easier to set your desired hair color before looking at the options.
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If you really can't decide, some popular haircut options include Floorlength Bedhead, Modern, Business, CIA or simply bald.
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Alternatively, [color=#a4885c]randomize[/color] a separate character and see what kind of haircuts they're rocking with. Suprise yourself.
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Don't feel obligated to use any of these, though.
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## Markings
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Markings range from [color=#a4885c]scars and snouts[/color] to [color=#a4885c]tattoos and tails[/color].
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Think of them like [color=#a4885c]accessories[/color] that are a part of your body, for giving your character some extra flair and uniqueness. They cannot be changed during the round.
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Some species have more marking options than others. Humans are more limited in terms of markings than moths or reptilians.
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You can have a set number of markings in each '[color=#a4885c]category[/color]', as seen at the top. For example, reptilians can have one chest marking but two markings on the top of their heads.
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These are [color=#a4885c]cosmetic[/color] and have no effect on gameplay.
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## How to stand out
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Memorable characters are usually remembered for their personality, their deeds and their [color=#a4885c]robustness[/color], but that doesn't mean you have to be some sort of hotshot.
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Don't sweat having a big, flashy and memorable character. Make your own story that you'll be remembered for.
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</Document>
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