Files
tbd-station-14/Content.Server/Chemistry/TileReactions/CleanDecalsReaction.cs
SlamBamActionman 07174d0aaf Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem
2024-08-09 09:27:27 +10:00

60 lines
1.8 KiB
C#

using Content.Server.Decals;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Decals;
using Content.Shared.FixedPoint;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using System.Numerics;
namespace Content.Server.Chemistry.TileReactions;
/// <summary>
/// Purges all cleanable decals on a tile.
/// </summary>
[DataDefinition]
public sealed partial class CleanDecalsReaction : ITileReaction
{
/// <summary>
/// For every cleaned decal we lose this much reagent.
/// </summary>
[DataField]
public FixedPoint2 CleanCost { get; private set; } = FixedPoint2.New(0.25f);
public FixedPoint2 TileReact(TileRef tile,
ReagentPrototype reagent,
FixedPoint2 reactVolume,
IEntityManager entityManager,
List<ReagentData>? data)
{
if (reactVolume <= CleanCost ||
!entityManager.TryGetComponent<MapGridComponent>(tile.GridUid, out var grid) ||
!entityManager.TryGetComponent<DecalGridComponent>(tile.GridUid, out var decalGrid))
{
return FixedPoint2.Zero;
}
var lookupSystem = entityManager.System<EntityLookupSystem>();
var decalSystem = entityManager.System<DecalSystem>();
// Very generous hitbox.
var decals = decalSystem
.GetDecalsIntersecting(tile.GridUid, lookupSystem.GetLocalBounds(tile, grid.TileSize).Enlarged(0.5f).Translated(new Vector2(-0.5f, -0.5f)));
var amount = FixedPoint2.Zero;
foreach (var decal in decals)
{
if (!decal.Decal.Cleanable)
continue;
if (amount + CleanCost > reactVolume)
break;
decalSystem.RemoveDecal(tile.GridUid, decal.Index, decalGrid);
amount += CleanCost;
}
return amount;
}
}