* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem
60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using Content.Server.Decals;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Decals;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using System.Numerics;
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namespace Content.Server.Chemistry.TileReactions;
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/// <summary>
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/// Purges all cleanable decals on a tile.
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/// </summary>
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[DataDefinition]
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public sealed partial class CleanDecalsReaction : ITileReaction
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{
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/// <summary>
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/// For every cleaned decal we lose this much reagent.
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/// </summary>
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[DataField]
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public FixedPoint2 CleanCost { get; private set; } = FixedPoint2.New(0.25f);
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public FixedPoint2 TileReact(TileRef tile,
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ReagentPrototype reagent,
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FixedPoint2 reactVolume,
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IEntityManager entityManager,
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List<ReagentData>? data)
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{
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if (reactVolume <= CleanCost ||
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!entityManager.TryGetComponent<MapGridComponent>(tile.GridUid, out var grid) ||
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!entityManager.TryGetComponent<DecalGridComponent>(tile.GridUid, out var decalGrid))
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{
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return FixedPoint2.Zero;
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}
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var lookupSystem = entityManager.System<EntityLookupSystem>();
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var decalSystem = entityManager.System<DecalSystem>();
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// Very generous hitbox.
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var decals = decalSystem
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.GetDecalsIntersecting(tile.GridUid, lookupSystem.GetLocalBounds(tile, grid.TileSize).Enlarged(0.5f).Translated(new Vector2(-0.5f, -0.5f)));
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var amount = FixedPoint2.Zero;
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foreach (var decal in decals)
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{
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if (!decal.Decal.Cleanable)
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continue;
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if (amount + CleanCost > reactVolume)
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break;
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decalSystem.RemoveDecal(tile.GridUid, decal.Index, decalGrid);
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amount += CleanCost;
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}
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return amount;
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}
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}
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