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c1915c9d73bb19e29fc0034b24e34fd776643fe2
tbd-station-14/Content.Shared/Inventory
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Plykiya 6c1d1057d5 Replace DetachParentToNull() with DetachEntity() (#29992)
DETACH PARENT TO ENTITY

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 20:59:33 +10:00
..
Events
Add clothing equipped/unequipped events (#27155)
2024-04-21 11:00:50 -04:00
VirtualItem
Replace DetachParentToNull() with DetachEntity() (#29992)
2024-07-13 20:59:33 +10:00
InventoryComponent.cs
Displacement maps now works on any layers (#27405)
2024-04-28 12:35:40 +10:00
InventorySystem.cs
Reflection refactor (#19253)
2023-08-25 12:48:27 +10:00
InventorySystem.Equip.cs
suit storage whitelist code (#29332)
2024-06-28 11:11:43 -04:00
InventorySystem.Helpers.cs
Mega Antag Refactor (#25786)
2024-04-25 11:31:45 +10:00
InventorySystem.Relay.cs
Add a system for modifying entity names without causing conflicts (#27863)
2024-06-16 15:38:53 -04:00
InventorySystem.Slots.cs
Fix whatever the fuck is going on in storage system slightly (#28236)
2024-05-23 18:23:55 -07:00
InventoryTemplatePrototype.cs
Make suit storage only available for hardsuits, softsuits, and armor (#27546)
2024-05-09 20:19:07 -06:00
SlotFlags.cs
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
2024-04-28 17:11:46 +10:00
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