Files
tbd-station-14/Content.Server/EntityEffects/Effects/FlammableReaction.cs
SlamBamActionman b9fa941ca6 Turn ReagentEffects into generic EntityEffects (#28168)
* Oh the possibilities

* Merge fixes

* Forgot to remote LavaSystem oops

* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs

* Throw exception for unimplemented effectargs

* Remove Json and overrideable datafields

* Fix test issues

* Actually fix the compiling issue

* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
2024-06-30 13:43:43 +10:00

46 lines
1.7 KiB
C#

using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Database;
using Content.Shared.EntityEffects;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.Effects
{
[UsedImplicitly]
public sealed partial class FlammableReaction : EntityEffect
{
[DataField]
public float Multiplier = 0.05f;
[DataField]
public float MultiplierOnExisting = 1f;
public override bool ShouldLog => true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-flammable-reaction", ("chance", Probability));
public override LogImpact LogImpact => LogImpact.Medium;
public override void Effect(EntityEffectBaseArgs args)
{
if (!args.EntityManager.TryGetComponent(args.TargetEntity, out FlammableComponent? flammable))
return;
var multiplier = flammable.FireStacks == 0f ? Multiplier : MultiplierOnExisting;
var quantity = 1f;
if (args is EntityEffectReagentArgs reagentArgs)
{
quantity = reagentArgs.Quantity.Float();
reagentArgs.EntityManager.System<FlammableSystem>().AdjustFireStacks(args.TargetEntity, quantity * multiplier, flammable);
if (reagentArgs.Reagent != null)
reagentArgs.Source?.RemoveReagent(reagentArgs.Reagent.ID, reagentArgs.Quantity);
} else
{
args.EntityManager.System<FlammableSystem>().AdjustFireStacks(args.TargetEntity, multiplier, flammable);
}
}
}
}