Files
tbd-station-14/Content.Shared/Atmos/Atmospherics.cs
2023-06-04 18:57:45 -06:00

351 lines
13 KiB
C#

using Robust.Shared.Serialization;
// ReSharper disable InconsistentNaming
namespace Content.Shared.Atmos
{
/// <summary>
/// Class to store atmos constants.
/// </summary>
public static class Atmospherics
{
static Atmospherics()
{
AdjustedNumberOfGases = MathHelper.NextMultipleOf(TotalNumberOfGases, 4);
}
#region ATMOS
/// <summary>
/// The universal gas constant, in kPa*L/(K*mol)
/// </summary>
public const float R = 8.314462618f;
/// <summary>
/// 1 ATM in kPA.
/// </summary>
public const float OneAtmosphere = 101.325f;
/// <summary>
/// Maximum external pressure (in kPA) a gas miner will, by default, output to.
/// This is used to initialize roundstart atmos rooms.
/// </summary>
public const float GasMinerDefaultMaxExternalPressure = 6500f;
/// <summary>
/// -270.3ºC in K. CMB stands for Cosmic Microwave Background.
/// </summary>
public const float TCMB = 2.7f;
/// <summary>
/// 0ºC in K
/// </summary>
public const float T0C = 273.15f;
/// <summary>
/// 20ºC in K
/// </summary>
public const float T20C = 293.15f;
/// <summary>
/// Liters in a cell.
/// </summary>
public const float CellVolume = 2500f;
// Liters in a normal breath
public const float BreathVolume = 0.5f;
// Amount of air to take from a tile
public const float BreathPercentage = BreathVolume / CellVolume;
/// <summary>
/// Moles in a 2.5 m^3 cell at 101.325 kPa and 20ºC
/// </summary>
public const float MolesCellStandard = (OneAtmosphere * CellVolume / (T20C * R));
/// <summary>
/// Moles in a 2.5 m^3 cell at GasMinerDefaultMaxExternalPressure kPa and 20ºC
/// </summary>
public const float MolesCellGasMiner = (GasMinerDefaultMaxExternalPressure * CellVolume / (T20C * R));
/// <summary>
/// Compared against for superconduction.
/// </summary>
public const float MCellWithRatio = (MolesCellStandard * 0.005f);
public const float OxygenStandard = 0.21f;
public const float NitrogenStandard = 0.79f;
public const float OxygenMolesStandard = MolesCellStandard * OxygenStandard;
public const float NitrogenMolesStandard = MolesCellStandard * NitrogenStandard;
#endregion
/// <summary>
/// Visible moles multiplied by this factor to get moles at which gas is at max visibility.
/// </summary>
public const float FactorGasVisibleMax = 20f;
/// <summary>
/// Minimum number of moles a gas can have.
/// </summary>
public const float GasMinMoles = 0.00000005f;
public const float OpenHeatTransferCoefficient = 0.4f;
/// <summary>
/// Hack to make vacuums cold, sacrificing realism for gameplay.
/// </summary>
public const float HeatCapacityVacuum = 7000f;
/// <summary>
/// Ratio of air that must move to/from a tile to reset group processing
/// </summary>
public const float MinimumAirRatioToSuspend = 0.1f;
/// <summary>
/// Minimum ratio of air that must move to/from a tile
/// </summary>
public const float MinimumAirRatioToMove = 0.001f;
/// <summary>
/// Minimum amount of air that has to move before a group processing can be suspended
/// </summary>
public const float MinimumAirToSuspend = (MolesCellStandard * MinimumAirRatioToSuspend);
public const float MinimumTemperatureToMove = (T20C + 100f);
public const float MinimumMolesDeltaToMove = (MolesCellStandard * MinimumAirRatioToMove);
/// <summary>
/// Minimum temperature difference before group processing is suspended
/// </summary>
public const float MinimumTemperatureDeltaToSuspend = 4.0f;
/// <summary>
/// Minimum temperature difference before the gas temperatures are just set to be equal.
/// </summary>
public const float MinimumTemperatureDeltaToConsider = 0.5f;
/// <summary>
/// Minimum temperature for starting superconduction.
/// </summary>
public const float MinimumTemperatureStartSuperConduction = (T20C + 400f);
public const float MinimumTemperatureForSuperconduction = (T20C + 80f);
/// <summary>
/// Minimum heat capacity.
/// </summary>
public const float MinimumHeatCapacity = 0.0003f;
/// <summary>
/// For the purposes of making space "colder"
/// </summary>
public const float SpaceHeatCapacity = 7000f;
#region Excited Groups
/// <summary>
/// Number of full atmos updates ticks before an excited group breaks down (averages gas contents across turfs)
/// </summary>
public const int ExcitedGroupBreakdownCycles = 4;
/// <summary>
/// Number of full atmos updates before an excited group dismantles and removes its turfs from active
/// </summary>
public const int ExcitedGroupsDismantleCycles = 16;
#endregion
/// <summary>
/// Hard limit for zone-based tile equalization.
/// </summary>
public const int MonstermosHardTileLimit = 2000;
/// <summary>
/// Limit for zone-based tile equalization.
/// </summary>
public const int MonstermosTileLimit = 200;
/// <summary>
/// Total number of gases. Increase this if you want to add more!
/// </summary>
public const int TotalNumberOfGases = 9;
/// <summary>
/// This is the actual length of the gases arrays in mixtures.
/// Set to the closest multiple of 4 relative to <see cref="TotalNumberOfGases"/> for SIMD reasons.
/// </summary>
public static readonly int AdjustedNumberOfGases;
/// <summary>
/// Amount of heat released per mole of burnt hydrogen or tritium (hydrogen isotope)
/// </summary>
public const float FireHydrogenEnergyReleased = 560000f;
public const float FireMinimumTemperatureToExist = T0C + 100f;
public const float FireMinimumTemperatureToSpread = T0C + 150f;
public const float FireSpreadRadiosityScale = 0.85f;
public const float FirePlasmaEnergyReleased = 3000000f;
public const float FireGrowthRate = 40000f;
public const float SuperSaturationThreshold = 96f;
public const float SuperSaturationEnds = SuperSaturationThreshold / 3;
public const float OxygenBurnRateBase = 1.4f;
public const float PlasmaMinimumBurnTemperature = (100f+T0C);
public const float PlasmaUpperTemperature = (1370f+T0C);
public const float PlasmaOxygenFullburn = 10f;
public const float PlasmaBurnRateDelta = 9f;
/// <summary>
/// This is calculated to help prevent singlecap bombs (Overpowered tritium/oxygen single tank bombs)
/// </summary>
public const float MinimumTritiumOxyburnEnergy = 430000f;
public const float TritiumBurnOxyFactor = 100f;
public const float TritiumBurnTritFactor = 10f;
public const float FrezonCoolLowerTemperature = 23.15f;
/// <summary>
/// Frezon cools better at higher temperatures.
/// </summary>
public const float FrezonCoolMidTemperature = 373.15f;
public const float FrezonCoolMaximumEnergyModifier = 10f;
/// <summary>
/// Remove X mol of nitrogen for each mol of frezon.
/// </summary>
public const float FrezonNitrogenCoolRatio = 5;
public const float FrezonCoolEnergyReleased = -3000000f;
public const float FrezonCoolRateModifier = 20f;
public const float FrezonProductionMaxEfficiencyTemperature = 73.15f;
/// <summary>
/// 1 mol of N2 is required per X mol of tritium and oxygen.
/// </summary>
public const float FrezonProductionNitrogenRatio = 10f;
/// <summary>
/// 1 mol of Tritium is required per X mol of oxygen.
/// </summary>
public const float FrezonProductionTritRatio = 50.0f;
/// <summary>
/// 1 / X of the tritium is converted into Frezon each tick
/// </summary>
public const float FrezonProductionConversionRate = 50f;
/// <summary>
/// How many mol of frezon can be converted into miasma in one cycle.
/// </summary>
public const float MiasmicSubsumationMaxConversionRate = 5f;
/// <summary>
/// Determines at what pressure the ultra-high pressure red icon is displayed.
/// </summary>
public const float HazardHighPressure = 550f;
/// <summary>
/// Determines when the orange pressure icon is displayed.
/// </summary>
public const float WarningHighPressure = 0.7f * HazardHighPressure;
/// <summary>
/// Determines when the gray low pressure icon is displayed.
/// </summary>
public const float WarningLowPressure = 2.5f * HazardLowPressure;
/// <summary>
/// Determines when the black ultra-low pressure icon is displayed.
/// </summary>
public const float HazardLowPressure = 20f;
/// <summary>
/// The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT,
/// with the maximum of MaxHighPressureDamage.
/// </summary>
public const float PressureDamageCoefficient = 4;
/// <summary>
/// Maximum amount of damage that can be endured with high pressure.
/// </summary>
public const int MaxHighPressureDamage = 4;
/// <summary>
/// The amount of damage someone takes when in a low pressure area
/// (The pressure threshold is so low that it doesn't make sense to do any calculations,
/// so it just applies this flat value).
/// </summary>
public const int LowPressureDamage = 4;
public const float WindowHeatTransferCoefficient = 0.1f;
/// <summary>
/// Directions that atmos currently supports. Modify in case of multi-z.
/// See <see cref="AtmosDirection"/> on the server.
/// </summary>
public const int Directions = 4;
/// <summary>
/// The normal body temperature in degrees Celsius.
/// </summary>
public const float NormalBodyTemperature = 37f;
/// <summary>
/// I hereby decree. This is Arbitrary Suck my Dick
/// </summary>
public const float BreathMolesToReagentMultiplier = 1144;
#region Pipes
/// <summary>
/// The default pressure at which pumps and powered equipment max out at, in kPa.
/// </summary>
public const float MaxOutputPressure = 4500;
/// <summary>
/// The default maximum speed powered equipment can work at, in L/s.
/// </summary>
public const float MaxTransferRate = 200;
/// <summary>
/// What fraction of air from a spaced tile escapes every tick.
/// 1.0 for instant spacing, 0.2 means 20% of remaining air lost each time
/// </summary>
public const float SpacingEscapeRatio = 0.05f;
/// <summary>
/// Minimum amount of air allowed on a spaced tile before it is reset to 0 immediately in kPa
/// Since the decay due to SpacingEscapeRatio follows a curve, it would never reach 0.0 exactly
/// unless we truncate it somewhere.
/// </summary>
public const float SpacingMinGas = 2.0f;
/// <summary>
/// How much wind can go through a single tile before that tile doesn't depressurize itself
/// (I.e spacing is limited in large rooms heading into smaller spaces)
/// </summary>
public const float SpacingMaxWind = 500.0f;
#endregion
}
/// <summary>
/// Gases to Ids. Keep these updated with the prototypes!
/// </summary>
[Serializable, NetSerializable]
public enum Gas : sbyte
{
Oxygen = 0,
Nitrogen = 1,
CarbonDioxide = 2,
Plasma = 3,
Tritium = 4,
WaterVapor = 5,
Miasma = 6,
NitrousOxide = 7,
Frezon = 8
}
}